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Modify stroke display quality
Painting in 3D
Optimizing Paint Effects Mesh quality
Convert Paint Effects to polygons
You can convert Paint Effects strokes to polygonal
meshes, including construction history, using
Modify > Convert > Paint Effects to Polygons.
This allows you to:
- render
in any renderer, including the Maya Software renderer,
mental ray for Maya, the Hardware renderer,
and the Vector renderer (For more information,
see the Rendering guide.)
- have Paint
Effects show up in reflections, refractions and through
transparent objects (For more information, see the guides Lighting and Shading.)
- use
other polygon editing tools on them (For more information, see the Polygonal
Modeling guide.)
You can edit brush attributes and see the effect
on the output mesh. Shaders that closely match the look of the Paint
Effects render are automatically generated and assigned
to the resulting meshes. You can optionally choose to output color
per vertex and also to bake lighting onto the mesh.
For descriptions of the options in the Convert
Paint Effects to Polygons Options window, see
Modify > Convert > Paint Effects to Polygons.