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Edit nonlinear deformers
Edit nonlinear deformers
Edit flare nonlinear deformers
Edit bend nonlinear deformers
To
manipulate bend deformer handles
- Select
the bend deformer node (default name: bendn).
- Select
the Show Manipulator Tool (default
shortcut: t key).
- Note
the manipulators on the bend deformer handle. These enable you to edit
attributes interactively.
- In
the scene, select one of the manipulators on the bend deformer handle.
- -click
and move the mouse to edit.
The Channel Box updates
the values you are changing.
To
edit bend deformers by moving, rotating, or scaling the handle
- Select
the bend deformer handle node (default name: bendnHandle).
- Do
one of the following:
- Move
(translate), rotate, or scale the handle to change the effect of
the deformation.
- Move
or rotate the handle pivot point by pressing (Linux
and Windows) or (Mac
OS X) key, move the pivot point, and then press the or key
again.
To
edit bend constraint channels with the Channel Box
- Select
the bend deformer node (default name: bendn).
One quick way to select the bend deformer node
is to select the object being deformed, and then select the bend
deformer node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select
Window >
General Editors > Channel Control).
- Click
the name of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the gives you
finer control, and pressing the key
gives you less control.
To
edit bend deformer attributes
- Select
the bend deformer node (default name: bendn).
- Open
the Attribute Editor by selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit
the attributes.
For more information on bend deformer node attributes,
See
bend.
To
delete a bend deformer
- Select
the bend deformer handle.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The bend deformer handle, bend deformer handle
shape, and bend deformer nodes are all deleted. However, the object
still has the tweak node as an input node, so any tweaks you might
have made are preserved. Also, note that the various input nodes
that structure the evaluation of the deformation are not deleted.