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Home: Autodesk Maya Online Help
Create expression or constraint clips
Create clips and poses
Cut, copy, and paste clips
Create poses
To
create a pose
- Select
the object or the character set you want to create a pose for from
the scene view or from the Current Character Set drop-down
list.
- Move
the current time indicator to the frame in the Trax timeline or
in the Time Slider where the character pose you want to capture
occurs.
- Do
one of the following:
The Create Pose Options window
appears. See
Animate > Create Pose.
- Enter
a name for the pose in the Name box
and click the Create Pose button.
Maya takes a snapshot of the character set’s
position at the current time and stores it as a pose in the Unused
Poses tab of the Visor. You
can also access this pose from the Outliner.
For information on how to copy a pose from the Outliner or Visor to
the Trax Editor, see the next procedure.
To
copy a pose in the Outliner or Visor and
paste it to a character in the Trax Editor
- You
copy a pose from the Outliner or Visor to
Trax the same way as you copy a clip from the Outliner or Visor to
Trax.
For instructions on how to copy a pose from
the Outliner or Visor to
Trax, see
Use the Visor with Trax and
Use the Outliner with Trax.
To
move a character to a pose
- In
the Trax toolbar, click the Visor button.
The Visor appears.
See
Visor.
- Select
the Character Poses tab.
All the poses present in the current scene appear.
- -click
the desired pose.
A pop-up menu appears.
- Select Apply
Pose from the pop-up menu.
The character moves to the pose’s starting position
without you having to change the current scene time.
To
return a character to its actual animation position from a pose
- Play
the animation or click a frame in the Trax timeline that is different from
the pose.