You can choose to create and edit UVs in either Polygon Proxy Mode or Standard Mode.
When you use Polygon Proxy Mode, you have more UV editing features available. However, because the UVs apply to the base mesh faces, textures might appear twisted, especially in areas that are significantly more refined than the base mesh. Editing UVs in Standard Mode (the default) ensures the best visual results for textures.
To use UVs from polygon proxy mode
The UV treatment attribute defaults back to Keep Subd UVs if you switch to Standard Mode and then switch back to Polygon Proxy Mode. If you want to edit UVs in polygon proxy mode again, you will need to change the UV treatment attribute again.