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Select UVs
Editing UVs
Move, rotate, and scale UVs
Display a subset of UVs
By default, when you select
a surface mesh Maya displays all of the UVs for that mesh in the UV
Texture Editor.
You can switch the UV Texture Editor between
displaying all of the UVs for the current set and only showing a
selected subset in isolation. This makes it easier to work on part
of the model without disturbing or accidentally selecting other
UVs.
To
isolate a specific subset of UVs
- In
the UV Texture Editor, if you already
have a subset of UVs isolated, click the Remove all button on the
toolbar.
Alternatively, choose View > Isolate Select
> Remove All.
- Select
the UVs you want to isolate.
- Click
the Toggle isolate select mode button
on the toolbar, or choose View > Isolate Select
> View Set.
To switch back to showing all UVs, click Toggle
isolation again, or turn off the View
> Isolate Select > View Set menu item.
To
add to the isolated subset of UVs
- In
the UV Texture Editor, click the Toggle
isolate select mode button on the toolbar to switch back
to showing all UVs.
Alternatively, choose View > Isolate Select
> View Set.
- Select
the UVs you want to add to the isolated subset.
- Click
the Add selected button on the
toolbar.
Alternatively, choose View > Isolate Select
> Add Selected.
To
remove UVs from the isolated subset
- In
the UV Texture Editor, select the
UVs you want to remove from the isolated subset.
- Click
the Remove selected from isolation button
on the toolbar.
Alternatively, choose View > Isolate Select
> Remove Selected.
To
display only the UVs that have the current image assigned
- Show
the texture (in the UV Texture Editor, choose Image
> Display Image). If more than one texture is associated
with the mesh, select the texture you want to work on using the Textures menu.
When you are in component selection mode, the Textures menu
lists shading groups assigned to the selected components. In object
selection mode, the menu lists all shading groups assigned to the
entire mesh.
- To
only show faces with the current image assigned, in the UV
Texture Editor turn on View > View Faces
of Selected Images.
- To
show all faces again, turn off View > View Faces
of Selected Images.
To display only the faces inside
the selected UVs or edges
- Select
UVs or edges to define a border.
- In
the UV Texture Editor, turn on View
> Contained Faces.
- To
show all faces again, turn off View > Contained
Faces.
To
display only the faces that share the selected UVs or edges
- Select
UVs or edges.
- In
the UV Texture Editor, turn on View
> Connected Faces.
- To
show all faces again, turn off View > Connected
Faces.