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Set the display of deformation objects
Edit deformation effects
Edit deformer sets with the Relationship editor
Set deformer node performance
To
change dependency graph node performance
- Select
Window > Settings/Preferences > Performance Settings.
- In
the Performance Settings window,
note the Dependency Graph Evaluation section.
- Turn on one of the Refresh On options.
- When
you’re done, click Close.
To
change deformer performance settings
- Select
Window > Settings/Preferences > Performance Settings.
- In
the Performance Settings window,
note the Deformers section.
You can turn the performance of the following on, off,
or to Interactive: sculpt influence
objects (Sculpts), lattice influence
objects (Lattices), wire influence objects
(Wires), blend shapes, and clusters.
You can set Cluster Resolution to Per
Node, Global, or Interactive.
You can set the Lattice Resolution to Per
Node, Global, or Interactive.
- When
you are finished, click Close.
To
edit channels with the Channel Box
In the deformation chain for some objects, when
the Deformation order of one (or
more) of the deformers is set to Parallel,
you can blend the influences of the deformers in the chain in parallel
using the Channel Box.
NoteYou can set the
Deformation order to
Parallel in
the Advanced deformer options for each deformer. See
Advanced deformer options.
- Select
a parallel blender node (default name: parallelBlendern).
One quick way to select the blend shape deformer
node is to select the object being deformed, and then select the
parallel blender node in its history from the Channel
Box (under INPUTS).
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select
Window >
General Editors > Channel Control).
- In
the Channel Box, click the name
of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
finer control, and pressing the key
gives you less control.
To
add shear channels
- Select
the deformable object.
- Select
Window > General Editors >
Channel Control.
The Channel Control window
is displayed. In the Nonkeyable Hidden pane, note
the following attributes: shearXY, shearXZ, and shearYZ.
- For
each attribute, select it, and click the << Move button.
The attributes are added to the Keyable pane.
In the Channel Box, the channels for
the object now include Shear XY, Shear
XZ, and Shear YZ. You can now create
shearing effects by using the Channel Box.
- To
close the Channel Control window, click
the Close button.
To
delete an object’s history
- Select
the object.
- Select
Edit > Delete by Type > History.
To
set node behavior
- Open
the node’s Attribute Editor.
- In
the Attribute Editor, open Node
Behavior.
See
General deformer node attributes.
- Click Caching on
or off.
- Select
the Node State as Normal, HasNoEffect,
or Blocking.
- Close
the Attribute Editor.