Blend Shape Editor
 
 
 

In the main menu bar:Window > Animation Editors > Blend Shape

In scene view: Panels > Panel > Blend Shape

Target weight sliders

Each slider provides a way for you to set the target weight quickly. By default, each target slider sets values from the minimum value (by default, 0.000) to the maximum value (by default, 1.000). The current weight is displayed in the target weight box below the target slider.

You can change the orientation of the sliders. For more information, see Edit blend shape deformers.

Target weight boxes

Each box displays the current weight for each target. By default, a target weight can range from the minimum value (by default, 0.000) to the maximum value (by default, 1.000). As you change values, the target weight sliders update according to the value you enter in the target weight boxes.

You can enter values from -10.000 to 10.000 to invert or amplify the target’s influence. If you enter a value greater than the current maximum value (by default, 1.000), the maximum value changes to double the value or to 10.000 if double the value is greater than 10.000. If you enter a value less than the current minimum value (by default, 0.000), the minimum value changes to double the value or to -10.000 if double the value is less than -10.000. When you enter values less than the current minimum or greater than the current maximum, the target weight sliders change to reflect the new range of values.

Target names

By default, the target name is the name of a target object (for example, nurbsSphere1). If you prefer, enter some other name for the target name. Entering a new target name does not change the name of the target object. Changing the target name is useful if you want to give a more appropriate target name after you’ve created the blend shape deformer.

Delete button

Deletes the blend shape node. The controls for the blend shape are removed from the Blend Shape editor.

Add Base button

Bake the selected base shape and add it as a target.

Key All button

Key all weights at their current values.

Reset All button

Set all weight values to zero.

Select button

Select the blend shape deformer node.

Key buttons

Key the current value, or drag and drop on the Timeline to set an exclusive key.

Blend Shape Attributes

Origin

Specifies whether the blend shape is relative to the base object shape’s position, rotation, and scale, or is directly specified by you. Select local, world, or user.

Local

Blends the base object shape to the target object shape(s) while ignoring differences in position, rotation, and scale between the target shape(s).

World

Blends the base object shape to the target object shape(s), taking into account any differences in position, rotation, and scale between the target object shape(s).

The local and world selections are identical to the Origin creation option’s selections. The user selection, however, is not one of the Origin creation option’s selections.

User

Specifies that two special attributes, baseOrigin and targetOrigin, provide origin information. For more information on these attributes, see the online documentation for the blend shape deformer node (default name: blendShapen) and the blendShape MEL command. You can use the setAttr MEL command to set the values of the baseOrigin and targetOrigin attributes.

Weight

Target

Specifies the influence value, or weight, of the named target. A value 0.000 specifies that the target has no influence; a value of 1.000 specifies that the target has maximum influence. For each named target, use slider to select values from 0.000 to 1.000.

Deformer Attributes

Envelope

Specifies the deformation scale factor. Use slider to select values from 0.000 to 1.000. You can also enter values from -2.000 to 2.000. A value of 2.000 would double the overall deformation effect. A negative value would invert the effect. Default is 1.000.

Node Behavior

See General deformer node attributes.

Extra Attributes

No extra attributes by default.