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Paint Jiggle Weights Tool
Deformer Tools
Paint Set Membership Tool
Paint Wire Weights Tool
With the Paint Wire Weights Tool,
you can now use an Artisan brush to apply, distribute, and remove
wire weights on your target objects.
This tool is useful because it lets you set
your wire weights in a free-form manner, allowing you to create
nonuniform and nonsymmetrical deformation effects.
When you paint wire weights, you can also Import
or export wire weight maps. See
Manage wire weight maps.
The Paint Wire Weights Tool menu
item is located under the Edit Deformers menu
in the Animation menu set (
Edit Deformers > Paint Wire Weights Tool).
Paint Wire Weights Tool settings
For
descriptions of the Paint Wire Weights Tool options
common to all Artisan tools, see
Artisan Tool Settings in
the Artisan guide.
Paint Attributes
Wire Deformer Selection
- wiren.weights
-
Displays the name of the wire deformer node
for the surface you have selected to paint and the attribute (weights)
you are painting. To select another wire to paint on this surface,
click this button and select the appropriate wire weights name.
By default, the tool selects the first wire it detects on the selected
surface (for example, wire1.weights).
- Filter: wire
-
Sets a filter so that only wire nodes display
in the menu for the button above this one. You are painting weights
with the Paint Wire Weights Tool, so
you do not need to change this filter.
Paint Operation
The paint operations define how your wire weights
are applied to the target shape.
- Replace
-
Your brush stroke replaces the target weights with
the wire weight set for the brush.
- Add
-
Your brush stroke adds the target weights to
the wire weight set for the brush.
- Scale
-
Your brush stroke scales the target weights
by the wire weight factor set for the brush.
- Smooth
-
Your brush stroke averages the weights of adjacent
vertices to produce a smoother transition between wire weights.
- Value
-
Sets the wire weight value to apply when you perform
any of the painting operations.
- Min/Max Value
-
Sets the minimum and maximum possible weight
values. By default, you can paint weight values between 0 and 1.
Setting Min/Max Value can extend or
narrow the range of values. Negative values are useful for subtracting weight.
For example, if you set Min Value to
-1, Value to -0.5, and select Add for
the operation, you would subtract 0.5 from the weight of vertices
you paint. Positive values are used as multipliers.
TipTo help you differentiate paint values when you
paint with ranges greater than 0 to 1 (for example, -5 to 5), and
to maximize the range of values that display when you paint values
with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min
Color and Max Color (in the Display section)
to correspond with the Min/Max values.
Clamp
Select whether you want to clamp the values within
a specified range, regardless of the Value set when you paint.
- Upper
-
Turn this on to clamp the upper value to the Clamp
Value specified below. For example, if you clamp Upper,
set the upper Clamp Value to 0.75, and set Value to
1, the weights you paint will never be greater than 0.75.
- Lower
-
Turn this on to clamp the lower value to the Clamp
Value specified below. For example, if you clamp Lower and
set the lower Clamp Value to 0.5, the weights
you paint will never be less than 0.5, even if you set the Value to
0.25.
- Clamp Values
-
Set the Lower and Upper values
for clamping.
- Flood
-
Click Flood to
apply the brush settings to all the weights on the target shape.
The result depends on the brush settings defined when you perform the
flood. See
Flood paint in
the Artisan guide.
- Vector index
-
If you are painting a three channel attribute (RGB
or XYZ), select the channel you want to paint. The wire deformer
weight is a single channel attribute, therefore you do not need
to change this setting.