Dent, crush, or warp an nCloth beyond its restitution
limits
The
following procedure details how you can make an nCloth retain its deformed
shape. For example, you can create a crushed cardboard box or a dented
metal trash can.
To
dent, crush, or warp an nCloth beyond its restitution limits
- Select
the nCloth object for that you want to dent, crush, or warp and have
it retain its mangled state.
- In
the Attribute Editor, select the
nClothShape tab.
- In
the Dynamic Properties section,
set the following for the nCloth:
- Restitution
Angle determines how far (in degrees) the selected nCloth object
can bend across an edge before it can no longer go back to its rest angle.
You can combine Restitution Angle with Bend
Resistance to simulate deforming metals.
- Restitution
Tension determines how far the links in the selected
nCloth object can stretch before they can no longer return to their
rest lengths. You can use Restitution Tension to
simulate a substance like silly putty being stretched.
To create ridges on nCloth that resemble creases
or seams
- Select
the nCloth object (output mesh) on which you want to create a ridge
to mimic a seam or crease.
- Select Edge component
selection mode.
- In
the Polygons menu set, select
Select > Select Edge Loop Tool.
- Double-click
one of the edges in the row of edges you want to crease.
All the edges in the row or loop are now selected.
- In
the Polygons menu set, select
Normals > Harden Edge.
The edge loop you hardened is now a ridge that
resembles a seam or crease on the nCloth object. This ridge retains
its shape during its nCloth’s simulation.
Create wind effects for nCloth
To
affect nCloth with dynamic wind
- Select
the nCloth object whose behavior you want to affect with dynamic wind.
- In
the Attribute Editor, select the
nCloth object’s nucleus tab.
- Set
the Wind Speed, Wind
Direction, and Wind Noise attribute
values. See
Wind Speed,
Wind Direction,
and
Wind Noise.
To
block dynamic wind from affecting nCloth
- Select
the nCloth or passive object that you want to obstruct the dynamic wind
of its Nucleus system.
- In
the Attribute Editor, select the
current object’s nClothShape or nRigidShape tab.
- In
the Wind Field Generation properties
section, set Wind Shadow Distance to the
value you desire. See
Wind Shadow Distance.
- (Optional)
Turn on Wind Self Shadow. See
Wind Self Shadow.
- (Optional)
Set the Wind Shadow Diffusion attribute
value. See
Wind Shadow Diffusion.
The affects of dynamic wind on the behavior
of any nCloth objects that are blocked by the obstructing object
are now reduced. The magnitude of this reduction is dependent on
the Wind Shadow Distance value
you set.