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Remove maps from fur attributes
Creating and modifying fur
Copy fur descriptions into other scenes
Make fur clump together
You can create clumps of fur, such as wet or
matted fur, for a whole range of fur looks.
In the Fur Description Attribute
Editor there are three attributes to create and control
clumping: Clumping, Clumping
Shape, and Clumping Frequency.
As with all Fur attributes, painting and mapping are supported.
In order to preview clumping accurately, the Fur
Accuracy attribute must be set to 1 (default), which
is in the shape node of the Fur Feedback Attribute Editor.
Clumping respects other attributes,
including Inclination, Roll,
and Polar. For example, if Inclination is
set to 1 so the fur is lying flat, then the clumps lie flat too.
NoteWith clumping there may be the appearance
of gaps between the clumps on the surface of the object. To correct
this use one or more of the following solutions:
- Apply
the same color to the shader that is applied to the Fur’s Base
Color.
- Add
an additional Fur Description of overall
short fur that matches the color of the first Fur
Description.
- Add
some noise to Clumping, Clump
Frequency, or other values.
To
create clumps of fur on part of an object, for example, on the chest
fur of a cat
- Select
the fur feedback or the surface with the fur on it.
- In
the Rendering menu set select
Fur > Paint Fur Attributes Tool.
The Paint Fur Attributes Tool Settings window
appears.
- Select Clumping from
the Fur Attribute drop-down list.
- In
the Attribute Paint tool settings
window set Value to 0 and then click Flood.
This removes clumping from the object.
- Set Value to
1 and paint on the object where you want clumps.
To
map or paint ranges that are greater than 0 to 1, such as Clumping
Frequency
- Set
the attribute’s Map Multiplier value to the
maximum value of the range. In the case of Clumping
Frequency, this value would be 100.
Now you can paint or map the attribute as usual.
White will represent the Multiplier value (100), black will represent
0, and grayscale values will be distributed evenly between.
To
map or paint ranges that can be negative, such as Clump
Shape
- Set
the attribute’s Map Offset value. For example,
set the Map Offset to -10 for Clump
Shape.
- Set
the attribute’s Map Multiplier Value. For Clump
Shape this would be 20 so the black to white map would
represent the full range of -10 to 10.