Beyond the lesson
 
 
 

This lesson introduced you to some basic concepts of dynamic fluids. You learned how to:

The hardware render of the simulation provided you with a fast, realistic representation of the fluid. The final step would be to do a software render.

Although we looked at a 2D fluid, the same concepts apply to 3D fluids. In the lessons that follow, you’ll work with 3D fluids and explore methods other than fluid emitters for adding contents to a fluid container. You’ll look at the texturing capabilities that are part of the built-in shader. You’ll also learn about the Temperature and Fuel fluid properties and how you can use them in your effects.

Beyond this, you can also:

For details on these topics, see the Fluid Effects information in the Maya Help.