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 Colliding a fluid with an object

Lesson 1: Creating a dynamic 2D fluid effect

Lesson 2: Creating a non-dynamic 3D fluid effect
                
               
             
             
            
            Beyond the lesson
          
       
       
       
       
      This lesson introduced you to some basic concepts
         of dynamic fluids. You learned how to:
      
      
         - Create
            an empty fluid container.
         
 
         - Emit
            fluid properties into the container to create a dynamic fluid effect.
         
 
         - Modify
            forces acting on the fluid container to change the behavior of the contents
            of the container (Gravity and Turbulence).
         
 
         - Add
            color to a fluid by emitting color into the container.
         
 
         - Make
            a fluid collide with an object.
         
 
      
      The hardware render of the simulation provided
         you with a fast, realistic representation of the fluid. The final
         step would be to do a software render.
      
      Although we looked at a 2D fluid, the same concepts
         apply to 3D fluids. In the lessons that follow, you’ll work with
         3D fluids and explore methods other than fluid emitters for adding
         contents to a fluid container. You’ll look at the texturing capabilities
         that are part of the built-in shader. You’ll also learn about the
         Temperature and Fuel fluid properties and how you can use them in
         your effects.
      
      Beyond this, you can also:
      
      
         - Emit fluid from the surface
            of an object. 
         
 
         - Give the fluid a hard surface (surface render)
            for a globby or lava-like effect, rather than the soft, cloud-like
            surface you saw in this lesson.
         
 
         - Cache the fluid simulation for faster playback.
 
         - Deform an object
            with the force of a fluid.
         
 
      
      For details on these topics, see the Fluid
            Effects information in the Maya Help.