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Home: Autodesk Maya Online Help
Split multiple polygon faces
Split polygon components
Insert an edge loop
Split a face so that a vertex is added at its
center
The Poke Face feature subdivides
a polygon face in such a fashion that a new vertex is added to the
center of the selected face. When the vertex is added a manipulator
appears to move the newly created vertex or vertices.
Poke Face is useful when you
need to add details such as bumps or indentations to a polygon face.
To
split a face so that a vertex is added at its center
- Select
one or more faces and choose
Edit Mesh > Poke Face.
- Use
the manipulator to move the new vertex or vertices. Remember that you
can also change the pivot by pressing Insert or Home. Click the
circle handle attached to the manipulator to switch between local
and world axes.
NoteThe Show Manipulator Tool only
appears when Construction History is on.