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Home: Autodesk Maya Online Help
Separate polygon shells into separate meshes
Combine and separate polygon meshes
Split polygon components
Extract faces from a mesh
You can select
and then disconnect faces from a polygon mesh using the
Mesh > Extract feature.
Extract removes the polygons by duplicating the appropriate edges
and vertices based on the selection.
You can either place the extracted faces into
a new shell within the same mesh object, or create a new polygon
mesh using the extracted faces.
To
extract faces from a mesh
- Select
the faces you want to extract and choose
Mesh > Extract > .
- Set
the Extract options as follows:
- If
you want the extracted faces to become their own mesh, turn on Separate
extracted faces. The extracted faces will be separated
into their own separate object. Any pre-existing shells in the mesh
will not be affected.
- Turn
off Separate extracted faces to
make the duplicated faces part of the existing mesh.
- If
you know the exact transformation values you want to use, you can enter
them in the option box, otherwise you can specify them interactively
later.
- Click Extract.
The action creates a node and switches to the Show
Manipulator tool.
- Do
any of the following:
- Use
the manipulator to control the direction and distance to move the extracted
faces. Remember that you can also change the pivot by pressing Insert
or Home. Click the circle handle attached to the manipulator to switch
between local and world axes.
NoteThe Show Manipulator Tool only
appears when Construction History is on.
- Use
the controls in the attribute editor or channel box to edit the
extraction.
Keeping extracted faces together
The Keep
Faces Together option (
Edit Mesh > Keep Faces Together)
controls how Extract treats the edges of
adjacent faces. When Keep Faces Together is on,
the faces expand so their edges stay connected. When Keep
Faces Together is off, the edges are disconnected.
NoteWhen the Keep Faces Together option
is off and Separate extracted faces setting
is on, each face becomes a separate mesh.