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Combine polygon meshes using booleans
Combine and separate polygon meshes
Separate polygon shells into separate meshes
Edit the original objects after a boolean operation
The
objects you combine in a boolean operation to create a union, subtraction,
or intersection still exist in the scene, they are just hidden.
You can select them, edit them, and make them visible again.
If
you want to transform the objects after a Boolean operation, you
have to access the history of the objects from the Hypergraph, Outliner, Channel Box,
or Attribute Editor. You can then
use Maya’s transformation tools or enter values to transform the
objects.
To
select an input object
- After
a boolean operation, select
Window > Hypergraph: Hierarchy to open
the Hypergraph.
The result of the boolean operation is a single
node.
- In
the Hypergraph, select the input
object you want to transform.
- In
the scene view, the object changes color to indicate that you are
now working on an object’s history nodes.
To
make an input object visible
- To
display one of the input objects you used when performing the boolean operation,
select the transform node for the input object in the Hypergraph.
- Turn Visibility on
in the transform node’s Attribute Editor.
- Select
the object’s transform node, open the Display section,
and turn on the Visibility checkbox.
Now you can see the input object as well as
edit it. The Boolean operation constantly
updates the original object based on the new transformed tool object.