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nCaching overview
nCaching overview
nCache creation
What is nCaching?
You can save your simulation data to a server
or local hard drive by caching your Nucleus objects or
fluid effects. nCaches are special Maya files that store the simulated
point data of your simulations. nCaches also connect to the nucleus nodes
in your Nucleus systems, which allows both cached and uncached Nucleus
objects to interact.
nCaches are useful when you want to reduce the
number of calculations Maya performs when playing back or rendering
scenes that contain simulated Nucleus objects or fluid effects,
and they allow you to easily direct, mix, and edit your simulations
in an intuitive, nonlinear manner.
NotenCloth caches only store information about
the XYZ positions of an nCloth object’s vertices, not
the translation, rotation, or scale of the nCloth’s Transform node.
You can use nCaches to do the following:
- Improve
performance by caching an nCloth outfit (shirt, jacket, and pants)
so that its collisions and constraints are not calculated each time
its scene is played back
- Improve
control and direct the behavior of an nCloth cape by arranging and
blending its cache clips
- Improve
performance by caching a complex fluid or nParticle effect
You can create nCaches for your Nucleus objects
from the nCache menu, and for
your fluid effects from the Fluid nCache menu.
nCaches can be edited from the Attribute Editor or
the Trax Editor.
NoteThe nCache file format is an open format
that can be read with standalone applications. For more information,
see the example Python script
cacheFileExample.py located
in the
devkit\pythonScripts folder
of the Maya 2009 install directory. This example script demonstrates
how to parse the cache description file and its associated data.
See also
geometryCacheConverter in
the
API guide.