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 Character Setup Windows and Editors

Character Setup Windows and Editors

Character Setup Nodes
 
                
               
             
             
            
            Character Mapper
          
       
       
       
       
      
      The Character Mapper window
         lets you map animation from one character (source) to another
         (target)
         character. Use the Character Mapper to establish a
         relationship between a source and target character’s nodes or attributes
         so that you can import and export or copy and paste animation clips
         between the mapped characters in the Trax Editor. 
      
      There are four different ways you can view a
         character’s mapped and unmapped nodes or attributes in the Character
            Mapper: Alphabetical, Hierarchical, Display
            Node Names, and Display Channel Names views.
         See 
                  Show menu.
         These views can help you better navigate long node or attribute
         lists (hierarchical or alphabetical) and isolate specific nodes
         (Display Node Names view) or
         animation channels (Display Channel Names view).
      
      The Character Mapper is
         most useful when you want to map animation from one similar character
         to another. For example, mapping the animation from the translateX
         channel of one biped character to the translateZ channel of another
         biped character.
      
      
      Show menu
         
         
            - Alphabetical
- 
               
                  Lists the nodes or attributes in the Mapped and Unmapped columns
                     alphabetically, starting with A.
                   
 
- Hierarchical
- 
               
                  Lists the nodes or attributes in the Mapped and Unmapped columns
                     by their hierarchical relationships. This means that the nodes or attributes
                     are displayed in parent-child order starting from the root. This
                     option is on by default.
                   
 
- Display Node Names
- 
               
                  Displays all the character set’s nodes in the Mapped and Unmapped columns.
                     This option lets you map animation from source to target character
                     nodes. The node view format is as follows:
                   SourceJoint ----->
                        TargetJoint 
 
- Display Channel Names
- 
               
                  Displays all the character set’s keyable channels in
                     the Mapped and Unmapped columns.
                     Use this option if you need to map animation from certain source
                     character channels to specific target character channels. For example,
                     use this option if you want to map the animation on the X rotation
                     channel for the source character’s left shoulder to the Z rotation
                     channel of the target character’s left shoulder. The channel view format
                     is as follows:
                   SourceNode.SourceChannel
                        -----> TargetNode.TargetChannel 
 
Edit Menu
         
         
            - Unmap
- 
               
                  Breaks the link between the node or attribute pair
                     selected in the Mapped column.
                   
 
- Unmap All
- 
               
                  Breaks all the links between the nodes or attributes
                     of the source and target characters that are currently loaded in
                     the Character Mapper. These links
                     or relationships between the nodes or attributes of the source and
                     target characters are displayed in the Mapped column.
                   
 
- Clear All
- 
               
                  Clears the current contents of the Unmapped and Mapped columns.
                   
 
- Refresh
- 
               
                  Refreshes the Mapped and Unmapped columns to
                     display the most recent (current) version of their contents.
                   
 
- Map based on node names
- 
               
                  Maps the source and target characters by their node
                     or attribute names. Select this menu item when both your source
                     and target character’s node or attribute names are the same. For example:
                   lshoulder -----> lshoulder lelbow -----> lelbow lhand -----> lhand 
 
- Map based on hierarchy
- 
               
                  Maps the source and target characters by their hierarchical
                     structures. Select this menu item when you want to automatically
                     map the various node hierarchies in your character.
                   There are two ways you can map your animation
                     based on the hierarchies of the Source and Target characters:
                   
 
            - You
               can automatically map all the nodes and attributes of the source
               and target characters. If no nodes or attributes are selected in
               the Unmapped columns, the Character
                  Mapper will search for the root of the
               Source and Target characters and will then traverse and map their
               hierarchies accordingly.
            
- You
               can automatically map the nodes or attributes of a specified segment of
               the character’s hierarchy (for example, limb to limb). You specify
               which segment you want to map by selecting a single Source and a
               single Target node or attribute at the top of the segment’s hierarchy.
               The Character Mapper will then
               map down the segment of each character’s hierarchy based on the
               nodes or attributes you selected.
            
See 
                     Map one character to another.
         
         
            - Map based on order
- 
               
                  Maps the source and target characters by the hierarchical
                     order (descending) of their nodes or attributes. Select this menu
                     item when both your source and target character’s nodes or attributes
                     have the same basic hierarchy. For example:
                   joint3 -----> 3joint joint2 -----> 2joint joint1 -----> 1joint 
 
Fields
         
         
            - From:
- 
               
                  Displays the name of the source character.
                     The source character set contains the animation data that is remapped
                     to the target character set’s skeleton.
                   
 
- To:
- 
               
                  Displays the name of the target character.
                     The target character set’s skeleton receives the remapped animation
                     data from the source character set.
                   
 
Buttons
         
         
            - Load Source button
- 
               
                  Loads all the node or attribute names from the selected
                     character into the Left (source) column.
                   
 
- Load Target button
- 
               
                  Loads all the node or attribute names from the selected
                     character into the Right (target) column.
                   
 
- Map button
- 
               
                  Creates a correspondence between the animation
                     from the selected source node or attribute (left Unmapped column)
                     to the target node or attribute (right Unmapped column).
                     For example, if you want to map node1 from the source character
                     to node2 of the target character, the node pair or relationship
                     would appear in the Mapped column as the following:
                   node1 -----> node2
                   
 
- Close button
- 
               
                  Closes the Character Mapper window.
                   
 
Columns
         
         
            - Mapped column
- 
               
                  Displays all the node or attribute relationships between
                     the source and target character sets. Once you link nodes or attributes
                     by clicking on them in the source (left) and target (right) Unmapped columns,
                     the linked pairs appear in the Mapped column.
                   
 
- Unmapped columns
- 
               
                  The left unmapped column
                     lists all the nodes or attributes from the source character
                     set’s skeleton, and the right unmapped column
                     lists all the nodes or attributes from the target character
                     set’s skeleton. To link pairs of nodes or attributes, see 
                              Map one character to another.