Jittering motion in one or more limbs
This may occur when the difference between the orientation of the source and target skeleton’s limbs at their neutral poses is too great.
For example, if a source and target skeletons neutral pose resembled a marching pose, and the source skeleton had its left leg forward and its right leg back and the target skeleton had its right leg forward and its left leg back, then the retarget solver would not be able to compensate for the extreme differences between the source and target skeleton’s neutral poses.
Arms and/or legs are crossed or at strange angles
This may occur when your source and target skeleton’s are not facing in the same direction at their neutral poses. For example, at their neutral poses the source skeleton is facing down the x-axis and the target skeleton is facing down the y or z-axis.
A spine joint in the skeleton bends 90 degrees after the solve
This may occur when one or both the source and target skeletons are missing head or neck joints labels.
Joints in the target skeleton are rotating on the wrong axes
This may occur when the joints in the target skeleton do not have the same types of labels as those in the source skeleton. The retarget solver depends on a specific sequence of joints. If you disrupt this sequence, for example, by labeling a series of joints as Spine-Spine-Head instead of the correct Spine-Neck-Head, then the retarget will sometimes produce undesirable results.