Aiming a sphere at a sphere
To
setup the two spheres
- Create
a NURBS sphere.
- Move
the sphere some distance away from the center of the scene.
- Create
another NURBS sphere. Leave it at the scene’s origin.
- Display
the sphere’s local rotation axis (
Display > Transform Display > Local
Rotation Axes).
To
create an aim constraint
- Select
the you moved sphere, and then select the sphere at the origin.
- If
you are sure that the constraint options have their default settings, select
Constrain > Aim.
(To be sure that you are using the defaults, select
Constrain > Aim . Click Reset
Settings, and then click Add.)
To
use the aim constraint
- Select
the sphere you moved (nurbsSphere1), and select the Move
Tool. As you move the sphere, the other sphere (nurbsSphere2)
will rotate accordingly.
Note how nurbsSphere2’s local rotation X-axis
always points at the nurbsSphere1. Also, note how nurbsSphere2’s
local rotation Y-axis always tries to point as closely as possible
in the same direction as the scene’s Y-axis.
By default, the aim vector causes nurbsSphere2’s
local rotation X-axis to point at nurbsSphere1. Also, by default,
the up vector causes nurbsSphere2’s Y-axis to align itself as closely
as possible with the scene’s Y-axis.