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 Catch shadows for an alpha channel

Cast shadows

Troubleshoot direct light sources
 
                
               
             
             
            
            Remove shadows
          
       
       
       
       
      For
         more information about shadows, see 
                  Shadow in Maya.
      
      Removing unnecessary shadows can help reduce
         rendering times. You can either remove all shadows produced by a
         specific light, or all shadows cast by a specific surface. To determine
         which objects cast shadows, see 
                  Control which objects cast shadows.
      
      To
         remove all shadows produced by a specific light
      
      
         - Select
            the light.
         
- In
            the Depth Map Shadow Attributes section
            of the light’s Attribute Editor (or in the Shape
               Keyable tab of the light’s Attribute Spread Sheet), turn
            off Use Depth Map Shadows.
         
- In
            the Raytrace Shadow Attributes section
            of the light’s Attribute Editor (or in the Shape
               Keyable tab of the light’s Attribute Spread Sheet),
            turn off Use Ray Trace Shadows.
         
To
         remove all shadows cast by a specific surface
      
      
         - Select
            the surface.
         
- In
            the Render Stats section of the
            surface’s Attribute Editor (or in the Render tab
            of the surface’s Attribute Spread Sheet), turn
            off Casts Shadows.
            NoteYou
                  can make all shadow casting surfaces cast shadows from all shadow
                  casting lights, even if they are not linked together, by selecting  Shadows
                     ignore linking from the drop-down list in the Render
                     Options section of the  Render Settingswindow
                  ( Window > Rendering Editors > Render Settings).