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 Select lights illuminating a specific object

Light specific surfaces

Control area lights
 
                
               
             
             
            
            Link light sources to surfaces to control shadow calculations 
          
       
       
       
       
      Use
         shadow linking to link light sources with surfaces so that selected
         objects only cast shadows from light sources with which they are
         linked. This technique is similar to light linking except that it
         controls shadow calculations rather than illumination calculations.
      
      Refer to the following links for descriptions
         on how to create or break shadow links between lights and surfaces:
      
      
      To
         link selected lights to surfaces using shadow linking (if rendering
         with Maya Software renderer)
      
      
         - Select
            the lights and surfaces you want to link.
         
- In
            the Rendering menu set, select 
                     Lighting/shading > Make Shadow Links.
         
- When
            rendering with Maya Software, you may render
            shadow links via raytraced shadows or depth mapped shadows.
            
               - If
                  you render via raytraced shadows, click on each light source and
                  select Use Ray Trace Shadows in the
                  light’s Attribute Editor. In the Render
                     Settings window, enable Raytracing.
               
- If
                  you render via depth map shadows, click on each light source and
                  select Use Depth Map Shadows in the
                  light’s Attribute Editor. In the Render
                     Settings Window, check Enable Depth Maps.
               
 
- In
            the Render Settings window, click
            on the Maya Software tab and expand
            the Render Options section to see
            the Lights and Shadows attributes.
            Set Shadow linking to Shadows
               obey shadow linking. 
         
To
         link selected lights to surfaces using shadow linking (if rendering
         with mental ray renderer)
      
      
         - Select
            the lights and surfaces you want to link.
         
- In
            the Rendering menu set, select 
                     Lighting/shading > Make Shadow Links.
         
- When
            rendering with mental ray, shadow linking must be used in conjunction
            with raytraced shadows. Click on each light source and select Use Ray
               Trace Shadows in the light’s Attribute Editor.
            In the Render Settings window, enable Raytracing.
         
- In
            the Render Settings window, select
            the mental ray renderer and click the Quality tab.
            Set Shadow linking to On in
            the Shadows section. 
         
To
         link selected lights to surfaces using shadow linking (if rendering
         with Maya Hardware)
      
      
         - Select
            the lights and surfaces you want to link.
         
- In
            the Rendering menu set, select 
                     Lighting/shading > Make Shadow Links.
         
- When
            rendering with Maya Hardware, shadow linking
            must be used in conjunction with depth map shadows. Click on each
            light source and select Use Depth Map Shadows in
            the light’s Attribute Editor.
         
- In
            the Render Settings window, click
            on the Maya Hardware tab and expand
            the Render Options section to see
            the Shadow linking option. Set Shadow
               linking to Shadows obey shadow
               linking. 
         
To
         break links between lights and surfaces using shadow linking (if
         rendering with Maya Software renderer)
      
      
         - Select
            the lights and surfaces you want to link.
         
- In
            the Rendering menu set, select 
                     Lighting/shading > Break Shadow Links.
         
- When
            rendering with Maya Software, you may render
            shadow links via raytraced shadows or depth mapped shadows.
            
               - If
                  you render via raytraced shadows, click on each light source and
                  select Use Ray Trace Shadows in the
                  light’s Attribute Editor. In the Render
                     Settings window, enable Raytracing.
               
- If
                  you render via depth map shadows, click on each light source and
                  select Use Depth Map Shadows in the
                  light’s Attribute Editor. In the Render
                     Settings Window, check Enable Depth Maps.
               
 
- In
            the Render Settings window, click
            on theMaya Software tab and expand
            the Render Options section to see
            the Lights and Shadows attributes.
            Set Shadow linking to Shadows
               obey shadow linking. 
         
To
         break links between lights and surfaces using shadow linking (if
         rendering with mental ray renderer)
      
      
         - Select
            the lights and surfaces you want to link.
         
- In
            the Rendering menu set, select Lighting/shading
               > Break Shadow Links.
         
- When
            rendering with mental ray, shadow linking must be used in conjunction
            with raytraced shadows. Click on each light source and select Use Ray
               Trace Shadows in the light’s Attribute Editor.
            In the Render Settings window, enable Raytracing.
         
- In
            the Render Settings window, select
            the mental ray renderer, Quality tab and
            expand the Shadows section. Set Shadow
               linking to On. 
         
To
         break links between lights and surfaces using shadow linking (if
         rendering with Maya Hardware)
      
      
         - Select
            the lights and surfaces you want to link.
         
- In
            the Rendering menu set, select Lighting/shading
               > Break Shadow Links.
         
- When
            rendering with Maya Hardware, then shadow
            linking must be used in conjunction with depth map shadows. Click
            on each light source and select Use Depth Map Shadows in
            the light’s Attribute Editor.
         
- In
            the Render Settings window, click
            on the Maya Hardware tab and expand
            the Render Options section to see
            the Shadow linking option. Set Shadow
               linking to Shadows obey shadow
               linking.