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 Adjust the size of the glow object

Create glows, halos, or lens flares

Create illuminated fog
 
                
               
             
             
            
            Create environments that glow
          
       
       
       
       
      When
         you first open Hypershade, three nodes are
         available by default in the Materials tab:
         lambert1, particleCloud1, and shaderGlow1. 
      
      Use the Shader Glow node
         for environment glows. 
      
      Shader glow from one surface can affect the
         intensity of another surface’s glow. For example, a large glowing
         surface that enters a scene may appear to cancel the affect of,
         or alter, the glow of a smaller surface in the scene. This phenomenon
         is caused by the Shader Glow’s Automatic
            Exposure setting.
      
      NoteThe 
Shader Glow node’s
            attributes are the same as the 
Optical FX’s attributes.
            See 
                     Optical FX Attributes.
         
 
      To
         get the right glow and halo intensities using Shader
            Glow
      
         - Turn
            on Auto Exposure in the Shader
               Glow’s Attribute Editor (open the Shader
               Glow Attribute Editor by double-clicking the Shader
               Glow swatch located in the Post Process folder
            in Visor’s Rendering section). 
         
- Select
            a frame in which the halo and glow effects have the look you want.
         
- Render
            the scene in Render View.
            The glow intensity normalization factor and
               halo intensity normalization factor are printed in the Maya command
               shell or DOS window. They look similar to this sample:
             glow intensity normalization factor = 0.0110171. halo intensity normalization factor = 0.0243521. 
These are the values Maya uses if Auto
                  Exposure is turned off. 
             
- In
            the Shader Glow’s Attribute
               Editor, set the Glow Intensity and Halo Intensity to
            the values for the glow intensity normalization factor and halo
            intensity normalization factor.
         
- Turn
            off Automatic Exposure.
         
- Render
            the scene again at full resolution of your intended output.