Lets you change to a perspective view or create
a new perspective view.
Orthographic
Lets you change to an orthographic view or create
a new orthographic view.
Stereo
Lets you change to stereo mode or create a new stereo
camera. All stereo cameras that you have created, as well as all
custom rigs that you have registered are listed in the sub-menu.
Panel
Displays
a menu containing the following:
Outliner
Opens the Outliner,
where you can view objects and their attributes hierarchically.
Graph Editor
Opens the Graph Editor where
you can edit visual representations of keys and animation curves
(keysets). For more information, see Animation.
Dope Sheet
Opens the Dope Sheet,
where you can edit event and sound synchronization and timing. For
more information, see Animation.
Trax Editor
Opens the Trax Editor,
where you can create and edit time-independent clips of character animation.
For more information, see Animation.
Hypershade
Opens the Hypershade,
which you can use to create and edit rendering nodes, and to view
and edit rendering (or shading) networks. For more information,
see Rendering.
Visor
Opens the Visor, which
you can use to show images of shading nodes you can create, those already
in your scene, and those in online libraries, in a visual outline
form. For more information, see Rendering.
UV Texture Editor
Opens the UV Texture Editor window,
which you use to map textures to a polygonal model. For more information,
see Polygonal Modeling.
Render View
Opens the Render View window,
where you can test render single frames and interactively tune rendering
attributes. For more information, see Rendering.
Blend Shape
Lets you create character deformations. For more
information, see Character Setup.
Dynamic Relationships
Lets you view or edit connections between dynamics
elements such as particle emitters, collisions, etc. For more information,
see Dynamics.
Devices
Lets you use external tools and plug-ins for special
devices, such as Motion Capture.
Relationship Editor
Opens the Relationship Editor,
which you can use to group and manipulate objects as sets and assign
shading groups to geometry.
Reference Editor
Opens the Reference Editor,
which you can use to specify settings for importing files by reference.
Component Editor
Opens the Component Editor,
which you can use to edit data assigned to components.
Paint Effects
Opens the Paint Effects Panel,
where you can interactively render strokes without rendering the
rest of the scene. New strokes render as you paint them in this
view. For more information, see Painting.
Script Editor
Opens the Script Editor Panel,
where you can view and enter MEL commands.
Stereo
Switches the scene view to stereo mode.
Hypergraph Panel
Here are the options for the Hypergraph panel:
Hypergraph Hierarchy
Opens the Hypergraph,
which gives you an overview of your entire scene, all objects it contains,
and the relationships between those objects.
Hypergraph #
You can open multiple Hypergraph at
the same time. Each opened Hypergraph is
assigned a default name and number, for example, Hypergraph 1. This
option appears only if you have opened one or more Hypergraphs.
New Scene Hierarchy
Opens the Hypergraph with
scene hierarchies showing the grouping of child nodes under parent
nodes in your current scene.
New Input and Output Connections
Opens the Hypergraph showing
the most recent input and output connections in your scene.
Layouts
Lets you specify how different camera views are arranged
spatially in the Maya window.
Saved Layouts
Lets
you select a panel layout.
Tear Off
Moves
the current camera view into a separate window. The current view
is replaced with the next view in the Panels list (to see this list,
select Panels > Panel Editor).
Tear Off Copy
Copies
the current camera view into a separate window.
Panel Editor
Opens the Panel editor window,
where you can create new panels, re-label existing panels, rename
layouts, and change layout configurations.