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Map a 2D or 3D texture
Map and position textures
Position 3D textures
Position 2D textures and labels
You can reposition 2D textures
with numerical precision in the place2dTexture node’s Attribute
Editor, or you can use Maya’s Texture Placement Tool to
reposition textures or labels interactively.
For more information about texture positioning
the place2dTexture node
2D texture positioning.
To
position a 2D texture interactively
- In
the Hypershade, click the place2dTexture
swatch that is connected to the texture you want to reposition.
The place2DTexture’s Attribute Editor appears
TipIf you cannot see the place2dTexture swatch,
do the following:
- Select
the texture swatch, then click the Input Connections button
on the Hypershade toolbar.
- If
no place2DTexture swatch exists, it has been deleted or not created (because
it’s automatic creation has been turned off by default). You must add
one (see
Create a node),
then connect it to the texture (see
Connect render nodes using their default connections)
before you can reposition it.
- Do
one of the following:
- Change
the values of the attributes in the Attribute Editor.
For detailed descriptions of the attributes, see
Place 2d Texture.
- For
NURBS, click the Interactive Placement button
in the Attribute Editor to use the Texture
Placement tool. To set the Texture placement tool, see
Texture placement vs. label mapping.
TipIt may be difficult to place a texture using
only the manipulator. Use both the manipulator and the Attribute
Editor to get the desired result.