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Open and customize Hypershade

Create Hypershade tabs
 
                
               
             
             
            
            Hide shape and transform nodes in Hypershade
          
       
       
       
       
      Hypershade automatically
         displays all shape and transform nodes that are connected to various
         types of shading nodes (Shading Engine, Switch nodes, for
         example). 
      
      Often, you want to view only those shapes and
         transforms that influence a shading network and not those that happen
         to be in the Shading Group to express set
         membership. You can suppress the display of shapes and transforms
         in Hypershade to simplify a cluttered Work
            Area or to reduce the amount of time it takes for Hypershade to
         refresh.
      
      To
         control the display of shapes and transforms
      
      
         - In Hypershade,
            select 
                     Options > Display (Work Area Only),
            then specify the options.
         
- Regraph
            to see the change.
            
               - No Shapes
- 
                  
                     No shapes are displayed in Hypershade. 
                      
 
- All Shapes except Shading
                        Group members 
- 
                  
                     Only shapes that are directly connected to shading
                        nodes are shown. Shapes that are only connected to the Shading
                           Groups are not shown. 
                      
 
- All Shapes
- 
                  
                     All shapes are displayed, including ones that
                        are connected to the Shading Groups only for the purpose
                        of expressing set membership. 
                      
 
- Transforms
- 
                  
                     Transforms are shown.
                      The display of transform nodes in Hypershade is controlled
                        by the "Transforms" flag in the object’s Attribute editor.