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Mute, Lock, and Solo animation layers
Animate on layers
Display ghosts for layered animation
Keyframe the weight of animation layers
The Weight of
each animation layer determines how much of its animation plays
in the result animation in your scene.
Keyframing the Weight value
of animation layers lets you blend the effect of the layer in and
out, animating how much the layer influences the result animation
in your scene at any given time.
You can set the weight of animation layers using
the weight keying buttons ( and ) or
the Weight controls in the Animation
Layer Editor, or by selecting the Layer node and editing
the value in the Channel Box.
To
keyframe the weight of animation layers
- Select
the animation layer whose weight you want to animate.
- Do
one of the following to set the weight value:
- Adjust
the Weight value in the Animation
Layer Editor.
- Select
the animation layer node and set the Weight attribute.
- Do
one of the following to set a keyframe on the Weight value:
- Click
the K button next to the Weight slider
in the Animation Layer Editor.
- Select
the Weight channel, then select Channels
> Key Selected in the Channel Box.
TipYou can also quickly set and key the layer
Weight value
to 1
or 0 using
the
Animation
Layer Editor buttons.
You can use the Time Slider, Graph
Editor or Dope Sheet to view and edit
the keyframes you set on the Weight value
of animation layers. See
View layer weight animation.
NoteThe Weight value
of parent layers affects child layers. For child layers, the final Weight value
is determined by multiplying the child’s weight by its parent’s weight
value.