This section describes in detail various ways you can easily increase the interactive and playback speeds of your Maya scene.
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Select Display > UI Elements > Hide UI Elements. This hides all panes in the Maya main window except for the scene views. |
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In the Panel menu bar, select alternate shading modes from the Shading > Interactive Shading menu. The performance of different shading modes from best to worst is:
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In the Panel menu bar, turn on Lighting > Use Default Lighting. When Use Default Lighting is on, a checkmark appears beside its menu item. |
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In the Panel menu bar, do the following:
When Hardware Texturing and Back Face Culling are off, checkmarks do not appear beside their menu items. |
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Turn on Display > Object Display > Fast Interaction. When Fast Interaction is on, a checkmark appears beside its menu item. In this mode, objects are drawn at a resolution that is based on their screen size. In other words, the further an object is from the camera, the lower its drawn resolution. |
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Templated objects are not redrawn during playback. Also, templated objects will always be drawn in wire mode, even when the current view is shaded. It is therefore useful to put large, currently insignificant objects in the scene into template mode while working on other objects in the scene. |
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Select Display > Grid. When the Grid menu item is off (no checkmark), the grid does not appear in the scene view. |
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Select Display > UI Elements > Time Slider. When the Time Slider menu item is off (no checkmark), the Time Slider does not appear in Maya’s main interface. |
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Use the Display > NURBS menu to reduce the number of evaluations along each span of a NURBS object. Hull mode is the fastest to draw. The Rough, Medium, and Fine modes can be quickly accessed using the 1, 2, and 3 keyboard hotkeys. For more information, see NURBS overview |
This disconnects all zero-weighted skin influences from your skinned geometry. |
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In the Panel menu bar, select Shading > Wireframe. This is useful when your skinned object is not triangle based. |
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