Example of an animal shaking
The following example illustrates how you can
make fur react to the motion of the object it’s attached to. For
example, when an animal shakes its body, its fur reacts to the motion.
For simplicity, we’ve used a cylinder to represent the body of the
animal.
To play the animation, click the link below.
shakingAnimal.mov
To
make fur react to motion
- Make
a cylinder and add lights to your scene.
- Add
fur to the cylinder and then apply the Fur Preset LionMane.
- Select
Fur > Offset Fur Direction by > 90
degrees.
- Add
a 3 by 6 grid of hairs. (See
Create a hair system to be used with fur. Make
sure you select dynamic as your hair curve type.)
- Attach
the hair system to the fur. See
Attach and detach hair systems to/from fur.
- Select
Fur > Set Start Position To and
select the fur description so you don’t lose the combed or inclined
position of the fur.
- Keyframe
the movement of the cylinder as follows:
- Turn
on Auto Key by clicking at the
bottom-right corner of the Maya main window.
- Move
to the first frame and select
Animate > Set Key.
- In
the Channel Box select the Rotate
X, Rotate Y, and Rotate
Z fields.
- Right-click
one of the selected fields and select Key Selected.
- Move
to another frame and change the Rotate values.
- Repeat
the previous step as required.
- Edit
the attractor set (in the Rendering menu set select
Fur > Edit Curve Attractor Set > AttractorSetName).
We changed the following attributes:
Attractor Model = Local
Curves per Fur = 1Radius =
10Influence = 1End Length =
5Threshold Length = 0.33
- In
the hairSystem, set the Start Curve Attract attribute
to 0.2.
- Click
the Play Forward button
to check that the attractors are moving the way you want the fur
to move.
- Fine-tune
the movement of the attractors, if necessary.
- Render
the frames that make up the animation. For details, see
Render an animation with fur.