If you are using the Maya Software renderer, follow the workflow outlined below to create fur shading and shadows.
If you are using the mental ray for Maya renderer, you can choose between the workflow outlined below or you can use the workflow outlined in Create fur shading and shadows using the mental ray for Maya renderer (Method 2). The preferred method, when using mental ray, is to use depth map or raytraced shadows.
You can create fur shading and shadows by adding fur light attributes to the lights in your scene. A light with fur light attributes can either be an Auto-Shade light for simple shading and less expensive rendering, or a Shadow Map light for more realistic fur shadows (to cast fur shadows on geometry and vice versa). The Maya Software renderer supports only Depth Map Shadows for fur and only spot lights for fur shadow maps. The mental ray for Maya renderer supports both Depth Map Shadows and raytraced shadows for fur but only spot lights for fur shadow maps.
True ambient lights do not affect fur. In Maya, an ambient light with the Ambient Shade attribute set to 0 is a true ambient light. If the Ambient Shade attribute of an ambient light is greater than 0, then the light does affect fur. Use the Base Ambient Color and Tip Ambient Color fur attributes to create ambient shading effects. For details, see Base Ambient Colorand Tip Ambient Color.
For more information about the fur shading options, see:
To set up a light for simple fur shading
For information on adding lights to your scene, see Create a Maya light source in the Lighting guide.
To set up a light for fur shadow maps
For information on adding lights to your scene, see Create a Maya light source in the Lighting guide.
Adjust the light intensity on fur
If the fur appears too brightly lit, you can adjust the intensity of the light on the fur, even if your fur lights are set to have no shading.
To adjust the light intensity on Fur
The light must have Fur Shadowing Attributes. If it doesn’t then in the Rendering menu set select Fur > Fur Shadowing Attributes > Add to Selected Light.
For example, if the light intensity is 0.8 and the Intensity Multiplier is 0.5, the light will have an intensity of 0.8 on geometry, but 0.4 on fur.
Remove fur shadowing attributes from a light
Adding lights with fur shading/shadowing attributes increases render time. Therefore the more lights that have fur shading/shadowing attributes, the longer the scene takes to render. Including many lights that have fur shading/shadowing attributes may not noticeably improve the look of the fur. Experiment with the number of lights with fur shading/shadowing you need to achieve the effect you want and optimize render time.
You can easily remove fur shading/shadowing attributes from a light. However they only exist on a light if you’ve previously assigned them.
To remove fur light attributes from a light