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scale(
float float float [objects]
, [absolute=boolean], [centerPivot=boolean], [distanceOnly=boolean], [objectCenterPivot=boolean], [pivot=[linear, linear, linear]], [preserveUV=boolean], [reflection=boolean], [reflectionAboutBBox=boolean], [reflectionAboutOrigin=boolean], [reflectionAboutX=boolean], [reflectionAboutY=boolean], [reflectionAboutZ=boolean], [reflectionTolerance=float], [relative=boolean], [scaleX=boolean], [scaleXY=boolean], [scaleXYZ=boolean], [scaleXZ=boolean], [scaleY=boolean], [scaleYZ=boolean], [scaleZ=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
scale is undoable, NOT queryable, and NOT editable.
The scale command is used to change the sizes of geometric
objects.
The default behaviour, when no objects or flags are passed,
is to do a relative scale on each currently selected object
object using each object's existing scale pivot point.
None
move, rotate, xform
absolute, centerPivot, distanceOnly, objectCenterPivot, pivot, preserveUV, reflection, reflectionAboutBBox, reflectionAboutOrigin, reflectionAboutX, reflectionAboutY, reflectionAboutZ, reflectionTolerance, relative, scaleX, scaleXY, scaleXYZ, scaleXZ, scaleY, scaleYZ, scaleZ
Long name (short name) |
Argument types |
Properties |
absolute(a)
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boolean
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Perform an absolute operation.
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relative(r)
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boolean
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Perform a operation relative to the object's current position
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reflection(rfl)
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boolean
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To move the corresponding symmetric components also.
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reflectionAboutOrigin(rao)
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boolean
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Sets the position of the reflection axis at the origin
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reflectionAboutBBox(rab)
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boolean
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Sets the position of the reflection axis at the geometry bounding box
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reflectionAboutX(rax)
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boolean
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Specifies the X=0 as reflection plane
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reflectionAboutY(ray)
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boolean
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Specifies the Y=0 as reflection plane
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reflectionAboutZ(raz)
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boolean
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Specifies the Z=0 as reflection plane
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reflectionTolerance(rft)
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float
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Specifies the tolerance to findout the corresponding reflected components
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centerPivot(cp)
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boolean
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Let the pivot be the center of the bounding box of all objects
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objectCenterPivot(ocp)
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boolean
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Let the pivot be the center of the bounding box of each object
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pivot(p)
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[linear, linear, linear]
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Define the pivot point for the transformation
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distanceOnly(dso)
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boolean
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Scale only the distance between the objects.
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scaleX(x)
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boolean
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scaleY(y)
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boolean
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scaleZ(z)
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boolean
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scaleXY(xy)
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boolean
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Scale in X and Y direction
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scaleXZ(xz)
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boolean
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Scale in X and Z direction
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scaleYZ(yz)
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boolean
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Scale in Y and Z direction
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scaleXYZ(xyz)
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boolean
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Scale in all directions (default)
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preserveUV(puv)
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boolean
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When true, UV values on scaled components are projected along the axis of
scaling in 3d space. For small edits, this will freeze the world space texture
mapping on the object.
When false, the UV values will not change for a selected vertices.
Default is false.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.scale( 1, 1, 1 )
cmds.scale( 3, 3, 3, 'curve1', pivot=(1, 0, 0), absolute=True )