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rotate(
float float float [objects]
, [absolute=boolean], [centerPivot=boolean], [euler=boolean], [objectCenterPivot=boolean], [objectSpace=boolean], [pivot=[linear, linear, linear]], [preserveUV=boolean], [reflection=boolean], [reflectionAboutBBox=boolean], [reflectionAboutOrigin=boolean], [reflectionAboutX=boolean], [reflectionAboutY=boolean], [reflectionAboutZ=boolean], [reflectionTolerance=float], [relative=boolean], [rotateX=boolean], [rotateXY=boolean], [rotateXYZ=boolean], [rotateXZ=boolean], [rotateY=boolean], [rotateYZ=boolean], [rotateZ=boolean], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
rotate is undoable, NOT queryable, and NOT editable.
The rotate command is used to change the rotation of
geometric objects. The rotation values are specified as
Euler angles (rx, ry, rz). The values are interpreted based
on the current working unit for Angular measurements. Most
often this is degrees.
The default behaviour, when no objects or flags are passed,
is to do a absolute rotate on each currently selected object
in the world space.
None
move, scale, xform
absolute, centerPivot, euler, objectCenterPivot, objectSpace, pivot, preserveUV, reflection, reflectionAboutBBox, reflectionAboutOrigin, reflectionAboutX, reflectionAboutY, reflectionAboutZ, reflectionTolerance, relative, rotateX, rotateXY, rotateXYZ, rotateXZ, rotateY, rotateYZ, rotateZ, worldSpace
Long name (short name) |
Argument types |
Properties |
absolute(a)
|
boolean
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Perform an absolute operation.
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relative(r)
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boolean
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Perform a operation relative to the object's current position
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reflection(rfl)
|
boolean
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To move the corresponding symmetric components also.
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reflectionAboutOrigin(rao)
|
boolean
|
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Sets the position of the reflection axis at the origin
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reflectionAboutBBox(rab)
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boolean
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Sets the position of the reflection axis at the geometry bounding box
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reflectionAboutX(rax)
|
boolean
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Specifies the X=0 as reflection plane
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reflectionAboutY(ray)
|
boolean
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Specifies the Y=0 as reflection plane
|
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reflectionAboutZ(raz)
|
boolean
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Specifies the Z=0 as reflection plane
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reflectionTolerance(rft)
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float
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Specifies the tolerance to findout the corresponding reflected components
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centerPivot(cp)
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boolean
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Let the pivot be the center of the bounding box of all objects
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objectCenterPivot(ocp)
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boolean
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Let the pivot be the center of the bounding box of each object
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pivot(p)
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[linear, linear, linear]
|
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Define the pivot point for the transformation
|
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objectSpace(os)
|
boolean
|
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Perform rotation about object-space axis.
|
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worldSpace(ws)
|
boolean
|
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Perform rotation about global world-space axis.
|
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euler(eu)
|
boolean
|
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Modifer for -relative flag that specifies rotation
values should be added to current XYZ rotation values.
|
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rotateX(x)
|
boolean
|
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rotateY(y)
|
boolean
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rotateZ(z)
|
boolean
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rotateXY(xy)
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boolean
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Rotate in X and Y direction
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rotateXZ(xz)
|
boolean
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Rotate in X and Z direction
|
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rotateYZ(yz)
|
boolean
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Rotate in Y and Z direction
|
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rotateXYZ(xyz)
|
boolean
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Rotate in all directions (default)
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preserveUV(puv)
|
boolean
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When true, UV values on rotated components are projected across the rotation
in 3d space. For small edits, this will freeze the world space texture mapping
on the object.
When false, the UV values will not change for a selected vertices.
Default is false.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# create a circle and grouped cone to rotate;
cmds.circle( n='circle1' )
cmds.cone( ax=(0, 1, 0), n='cone1' )
cmds.group( 'cone1', n='group1' )
# rotate the active objects 45 degrees about the world space X axis
# centered at each object's rotate pivot point.
cmds.select( 'cone1' )
cmds.rotate( '45deg', 0, 0, r=True )
# Set the rotation values for group1 to (90, 0, 0). This is
# equivalent to:
# cmds.setAttr('group1.rx',90)
# cmds.setAttr('group1.ry',0)
# cmds.setAttr('group1.rz',0)
cmds.rotate( '90deg', 0, 0, 'group1' )
# rotate the circle 180 degrees about its local space Y axis
# centered at the rotate pivot point 1 0 0.
cmds.rotate( 0, '180deg', 0, 'circle1', pivot=(1, 0, 0) )