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polyTriangulate([caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyTriangulate is undoable, queryable, and editable.
Triangulation breaks polygons down into triangles, ensuring that all
faces are planar and non-holed.
Triangulation of models can be beneficial in many areas.
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet
caching, constructionHistory, name, nodeState
Long name (short name) |
Argument types |
Properties |
Common flags |
name(n)
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string
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Give a name to the resulting node.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Non-planar faces
cmds.polyPlane( n='plg1', sx=5, sy=5, w=5, h=5 )
cmds.move( -6, 0, 0 )
cmds.polyMoveVertex( 'plg1.vtx[7]', 'plg1.vtx[10]', 'plg1.vtx[25]', 'plg1.vtx[28]', ltz=1 )
cmds.polyTriangulate( 'plg1.f[0:1]', 'plg1.f[5:6]', 'plg1.f[3:4]', 'plg1.f[8:9]', 'plg1.f[15:16]', 'plg1.f[20:21]', 'plg1.f[18:19]', 'plg1.f[23:24]' )
# Holed faces
maya.cmds.polyCreateFacet( p=[(2.5, 0, 2.5), (2.5, 0, -2.5), (-2.5, 0, -2.5), (-2.5, 0, 2.5), (), (1, 0, -1), (-1, 0, -1), (-1, 0, 1), (1, 0, 1)], n='plg2' )
cmds.polyTriangulate( 'plg2.f[0]' )
# Both holed and non-planar facets
cmds.polyPlane( n='plg3', sx=3, sy=3, h=5, w=5 )
cmds.move( 6, 0, 0 )
cmds.polyChipOff( 'plg3.f[4]', dup=1, ltz=1, ls=(.25, .25, .25) )
cmds.polyMergeFacet( 'plg3', ch=True, ff=4, sf=9 )
cmds.polyTriangulate( 'plg3.f[4]' )