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polySubdivideFacet([caching=boolean], [constructionHistory=boolean], [divisions=int], [mode=int], [name=string], [nodeState=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polySubdivideFacet is undoable, queryable, and editable.
Subdivides a face into quads or triangles.
In quad mode, a center point is introduced at the center of each face
and midpoints are inserted on all the edges of each face. New faces (all
quadrilaterals) are built by adding edges from the midpoints towards the center.
In triangle mode, only the center point is created; new faces (all
triangles) are created by connecting the center point to all the existing
vertices of the face.
Default : one subdivision step in quad mode (polySubdFacet -dv 1 -m 0;)
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polyTriangulate
caching, constructionHistory, divisions, mode, name, nodeState
Long name (short name) |
Argument types |
Properties |
divisions(dv)
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int
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This number specifies how many times to
recursively subdivide the selected faces.
For example, with divisions set to 3 in quad mode,
each initial quadrilateral will be recursively subdivided into 4
subfaces 3 times, yielding a total of 4 * 4 * 4 = 64 faces.
C: Default is 1.
Q: When queried, this flag returns an int.
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mode(m)
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int
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The subdivision mode.
0: subdivision into quads
1: subdivision into triangles
C: Default is 0.
Q: When queried, this flag returns an int.
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Common flags |
name(n)
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string
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Give a name to the resulting node.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polyPlane( n='plg', w=10, h=10, sx=1, sy=3 )
# Quads
cmds.polySubdivideFacet( 'plg.f[0]', dv=2 ) # becomes 16 quads.
# Triangles
cmds.polySubdivideFacet( 'plg.f[2]', dv=1, m=1 ) # becomes 4 triangles