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polyTorus([axis=[linear, linear, linear]], [constructionHistory=boolean], [createUVs=boolean], [name=string], [object=boolean], [radius=linear], [sectionRadius=linear], [subdivisionsX=int], [subdivisionsY=int], [texture=boolean], [twist=angle])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyTorus is undoable, queryable, and editable.
The torus command creates a new polygonal torus.
string[] | Object name and node name. |
In query mode, return type is based on queried flag.
polyCone, polyCube, polyCube, polyCylinder, polyPlane, polySphere
axis, constructionHistory, createUVs, name, object, radius, sectionRadius, subdivisionsX, subdivisionsY, texture, twist
Long name (short name) |
Argument types |
Properties |
axis(ax)
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[linear, linear, linear]
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This flag specifies the primitive axis used to build the torus.
Q: When queried, this flag returns a vector.
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radius(r)
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linear
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This flag specifies the radius of the torus.
C: Default is 0.5.
Q: When queried, this flag returns a float.
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sectionRadius(sr)
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linear
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This flag specifies the section radius of the torus.
C: Default is 0.25.
Q: When queried, this flag returns a float.
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twist(tw)
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angle
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This flag specifies the section twist of the torus.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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subdivisionsX(sx)
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int
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This specifies the number of subdivisions in the X direction for the torus (number of sections).
C: Default is 20.
Q: When queried, this flag returns an int.
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subdivisionsY(sy)
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int
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This flag specifies the number of subdivisions in the Y direction for the torus (number of segments per section).
C: Default is 20.
Q: When queried, this flag returns an int.
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createUVs(cuv)
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boolean
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This flag alows a texture to be applied.
C: Default is "on" (uv's are computed).
Q: When queried, this flag returns an int.
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texture(tx)
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boolean
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This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead.
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Common flags |
object(o)
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boolean
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Create the result, or just the dependency node (where applicable).
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Common flags |
name(n)
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string
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Give a name to the resulting node.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polyTorus( sx=8, sy=16, r=10, sr=1 )
#result has 8 sections of 16 segments,
#the main radius is 10, the section radius is 1.
cmds.polyTorus( sx=5, sy=4, tx=False )
cmds.move( -3, 0, 0 )
#result has 5 sections of 4 segments, default sizes.
#no texture offsets are generated.
cmds.polyTorus( sx=5, sy=4, tw=45 )
cmds.move( 3, 0, 0 )
#result has 5 sections of 4 segments, default sizes.
#The sections are rotated.
#Query the radius of the torus
r = cmds.polyTorus( 'polyTorus1' ,q=True, r=True )