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polyPlane([axis=[linear, linear, linear]], [constructionHistory=boolean], [createUVs=int], [height=linear], [name=string], [object=boolean], [subdivisionsX=int], [subdivisionsY=int], [texture=int], [width=linear])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyPlane is undoable, queryable, and editable.
The mesh command creates a new polygonal plane.
string[] | Object name and node name. |
In query mode, return type is based on queried flag.
polyCone, polyCube, polyCube, polyCylinder, polySphere, polyTorus
axis, constructionHistory, createUVs, height, name, object, subdivisionsX, subdivisionsY, texture, width
Long name (short name) |
Argument types |
Properties |
axis(ax)
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[linear, linear, linear]
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This flag specifies the primitive axis used to build the plane.
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width(w)
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linear
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This flag specifies the width of the plane.
Default is 1.0.
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height(h)
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linear
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This flag specifies the height of the plane.
Default is 1.0.
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subdivisionsX(sx)
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int
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This specifies the number of subdivisions in the X direction for the plane.
Default is 5.
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subdivisionsY(sy)
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int
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This flag specifies the number of subdivisions in the Y direction for the plane.
Default is 5.
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createUVs(cuv)
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int
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This flag alows a specific UV mechanism to be selected, while creating
the plane. The valid values are 0, 1 or 2.
0 implies that no UVs will be generated (No texture to be applied).
1 implies UVs should be created for the object as a whole without any normalization.
The helix will be unwrapped and then the texture will be applied without any distortion.
In the unwrapped helix, the shared edges will have shared UVs.
2 implies UVs are created so that the texture will not be distorted when applied.
The texture lying outside the UV range will be truncated (since that cannot be
squeezed in, without distorting the texture.
For better understanding of these options, you may have to open the
texture view window
C: Default is 2
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texture(tx)
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int
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This flag is obsolete and will be removed in the next release.
The cuv/createUVs flag should be used instead.
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Common flags |
object(o)
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boolean
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Create the result, or just the dependency node (where applicable).
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Common flags |
name(n)
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string
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Give a name to the resulting node.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Create a mesh (plane), with 10 subdivisions in the X direction,
# 15 subdivisions in the Y direction,
# the width of the mesh is 15, the height of the mesh is 20.
cmds.polyPlane( sx=10, sy=15, w=15, h=20)
# Create a mesh, called "myPlane", on each direction there are 5 subdivisions.
cmds.polyPlane(n='myPlane', sx=5, sy=5)