//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #include <maya/MFnPlugin.h> #include <maya/MGlobal.h> #include <maya/MStatus.h> // Commands // // Nodes // #include <particleAttrNode.h> MStatus initializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is loaded into Maya. It // registers all of the services that this plug-in provides with // Maya. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin pluginFn( obj, PLUGIN_COMPANY, "1.0", "Any"); // Add plug-in feature registration here // // Maya DG Nodes // status = pluginFn.registerNode( "particleAttr", particleAttrNode::id, particleAttrNode::creator, particleAttrNode::initialize, MPxNode::kParticleAttributeMapperNode ); if( !status ) status.perror("Register particleAttr node failed."); MGlobal::displayInfo("particleAttrNode loaded."); return status; } MStatus uninitializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is unloaded from Maya. It // deregisters all of the services that it was providing. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin pluginFn( obj ); // Add plug-in feature deregistration here // status = pluginFn.deregisterNode( particleAttrNode::id ); MGlobal::displayInfo("particleAttrNode unloaded."); return status; }
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