moveNumericTool.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

// 
// moveNumericTool.cc
// 
// Description:
//    Interactive tool for moving an object.
//    This tool also accepts numeric input from the numeric input field.
//
//    This plug-in will register the following two commands in Maya:
//       moveNumericToolCmd <x> <y> <z>
//       moveNumericToolContext
// 
#include <maya/MIOStream.h>
#include <stdio.h>
#include <stdlib.h>

#include <maya/MPxToolCommand.h>
#include <maya/MFnPlugin.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MItSelectionList.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MDagPath.h>

#include <maya/MFnTransform.h>
#include <maya/MItCurveCV.h>
#include <maya/MItSurfaceCV.h>
#include <maya/MItMeshVertex.h>

#include <maya/MPxSelectionContext.h>
#include <maya/MPxContextCommand.h>
#include <maya/M3dView.h>
#include <maya/MFnCamera.h>

#include <maya/MFeedbackLine.h>

#define CHECKRESULT(stat,msg)     \
        if ( MS::kSuccess != stat ) { \
                cerr << msg << endl;      \
        }

#define kVectorEpsilon 1.0e-3

//
// The move command
//
// - this is a tool command which can be used in tool
//   contexts or in the MEL command window.
//
#define         MOVENAME        "moveNumericToolCmd"
#define         DOIT            0
#define         UNDOIT          1
#define         REDOIT          2

class moveCmd : public MPxToolCommand
{
public:
        moveCmd();
        virtual ~moveCmd(); 

        MStatus         doIt( const MArgList& args );
        MStatus         redoIt();
        MStatus         undoIt();
        bool            isUndoable() const;
        MStatus                 finalize();
        
public:
        static void*    creator();

        void                    setVector( double x, double y, double z );
        static MStatus  getVector( MVector &vec );
private:
        MVector                 delta;  // the delta vectors
        MStatus                 action( int flag );     // do the work here
};

moveCmd::moveCmd( )
{
        setCommandString( MOVENAME );
}

moveCmd::~moveCmd()
{}

void* moveCmd::creator()
{
        return new moveCmd;
}

bool moveCmd::isUndoable() const
//
// Description
//     Set this command to be undoable.
//
{
        return true;
}

void moveCmd::setVector( double x, double y, double z)
{
        delta.x = x;
        delta.y = y;
        delta.z = z;
}

MStatus moveCmd::getVector( MVector &vec )
{
        MStatus stat;
        MSelectionList slist;
        MGlobal::getActiveSelectionList( slist );

        MDagPath        mDagPath;
        MObject         mComponent;
        MSpace::Space spc = MSpace::kWorld;

        // Translate first selected object
        //
        if (slist.length() > 0)
                stat = slist.getDagPath(slist.length()-1, mDagPath, mComponent);
        else
                return MS::kFailure;

        if ( MS::kSuccess != stat ) return MS::kFailure;

        MFnTransform transFn( mDagPath, &stat );
        if ( MS::kSuccess == stat ) {
                vec = transFn.translation( spc, &stat );
        }

        return stat;
}

MStatus moveCmd::finalize()
//
// Description
//     Command is finished, construct a string for the command
//     for journalling.
//
{
    MArgList command;
    command.addArg( commandString() );
    command.addArg( delta.x );
    command.addArg( delta.y );
    command.addArg( delta.z );

        // This call adds the command to the undo queue and sets
        // the journal string for the command.
        //
    return MPxToolCommand::doFinalize( command );
}

MStatus moveCmd::doIt( const MArgList& args )
//
// Description
//              Test MItSelectionList class
//
{
        MStatus stat;
        MVector vector( 1.0, 0.0, 0.0 );        // default delta
        unsigned i = 0;

        switch ( args.length() )         // set arguments to vector
        {
                case 1:
                        vector.x = args.asDouble( 0, &stat );
                        break;
                case 2:
                        vector.x = args.asDouble( 0, &stat );
                        vector.y = args.asDouble( 1, &stat );
                        break;
                case 3:
                        vector = args.asVector(i,3);
                        break;
                case 0:
                default:
                        break;
        }
        delta = vector;

        return action( DOIT );
}

MStatus moveCmd::undoIt( )
//
// Description
//              Undo last delta translation
//
{
        return action( UNDOIT );
}

MStatus moveCmd::redoIt( )
//
// Description
//              Redo last delta translation
//
{
        return action( REDOIT );
}

MStatus moveCmd::action( int flag )
//
// Description
//              Do the actual work here to move the objects     by vector
//
{
        MStatus stat;
        MVector vector = delta;

        switch( flag )
        {
                case UNDOIT:    // undo
                        vector.x = -vector.x;
                        vector.y = -vector.y;
                        vector.z = -vector.z;
                        break;
                case REDOIT:    // redo
                        break;
                case DOIT:              // do command
                        break;
                default:
                        break;
        }

        // Create a selection list iterator
        //
        MSelectionList slist;
        MGlobal::getActiveSelectionList( slist );

        MDagPath        mdagPath;               // Item dag path
        MObject         mComponent;             // Current component
        MSpace::Space spc = MSpace::kWorld;

        // Translate first selected objects
        //
        if (slist.length() > 0)
                stat = slist.getDagPath(slist.length()-1, mdagPath, mComponent);
        else
                return MS::kFailure;

        if ( MS::kSuccess != stat ) return MS::kFailure;

        MFnTransform transFn( mdagPath, &stat );
        if ( MS::kSuccess == stat ) {
                stat = transFn.translateBy( vector, spc );
                CHECKRESULT(stat,"Error doing translate on transform");
        }

        return MS::kSuccess;
}


//
// The moveNumericTool Context
//
// - tool contexts are custom event handlers. The selection
//   context class defaults to maya's selection mode and
//   allows you to override press/drag/release events.
//
#define     MOVEHELPSTR        "drag to move selected object"
#define     MOVETITLESTR       "moveNumericTool"
#define         TOP                     0
#define         FRONT           1
#define         SIDE            2
#define         PERSP           3

class moveNumericContext : public MPxSelectionContext
{
public:
    moveNumericContext();
    virtual void    toolOnSetup( MEvent & event );
    virtual MStatus doPress( MEvent & event );
    virtual MStatus doDrag( MEvent & event );
    virtual MStatus doRelease( MEvent & event );
    virtual MStatus doEnterRegion( MEvent & event );

        virtual bool            processNumericalInput( const MDoubleArray &values,
                                                                                           const MIntArray &flags,
                                                                                           bool isAbsolute );
        virtual bool            feedbackNumericalInput() const;
        virtual MSyntax::MArgType       argTypeNumericalInput( unsigned index ) const;

private:
        int currWin;
        MEvent::MouseButtonType downButton;
        M3dView view;
        short startPos_x, endPos_x, start_x, last_x;
        short startPos_y, endPos_y, start_y, last_y;
        moveCmd * cmd;
};


moveNumericContext::moveNumericContext()
{
        MString str( MOVETITLESTR );
    setTitleString( str );

        // Tell the context which XPM to use so the tool can properly
        // be a candidate for the 6th position on the mini-bar.
        setImage("moveNumericTool.xpm", MPxContext::kImage1 );
}

void moveNumericContext::toolOnSetup( MEvent & )
{
        MString str( MOVEHELPSTR );
    setHelpString( str );
}

MStatus moveNumericContext::doPress( MEvent & event )
{
        MStatus stat = MPxSelectionContext::doPress( event );
        MSpace::Space spc = MSpace::kWorld;

        // If we are not in selecting mode (i.e. an object has been selected)
        // then set up for the translation.
        //
        if ( !isSelecting() ) {
                event.getPosition( startPos_x, startPos_y );
                view = M3dView::active3dView();

                MDagPath camera;
                stat = view.getCamera( camera );
                if ( stat != MS::kSuccess ) {
                        cerr << "Error: M3dView::getCamera" << endl;
                        return stat;
                }
                MFnCamera fnCamera( camera );
                MVector upDir = fnCamera.upDirection( spc );
                MVector rightDir = fnCamera.rightDirection( spc );

                // Determine the camera used in the current view
                //
                if ( fnCamera.isOrtho() ) {
                        if ( upDir.isEquivalent(MVector::zNegAxis,kVectorEpsilon) ) {
                                currWin = TOP;
                        } else if (rightDir.isEquivalent(MVector::xAxis,kVectorEpsilon)) {
                                currWin = FRONT;
                        } else  {
                                currWin = SIDE;
                        }
                }
                else {
                        currWin = PERSP;
                }

                // Create an instance of the move tool command.
                //
                cmd = (moveCmd*)newToolCommand();

                cmd->setVector( 0.0, 0.0, 0.0 );
        }
        feedbackNumericalInput();
        return stat;
}

MStatus moveNumericContext::doDrag( MEvent & event )
{
        MStatus stat;
        stat = MPxSelectionContext::doDrag( event );

        // If we are not in selecting mode (i.e. an object has been selected)
        // then do the translation.
        //
        if ( !isSelecting() ) {
                event.getPosition( endPos_x, endPos_y );
                MPoint endW, startW;
                MVector vec;
                view.viewToWorld( startPos_x, startPos_y, startW, vec );
                view.viewToWorld( endPos_x, endPos_y, endW, vec );
                downButton = event.mouseButton();

                // We reset the the move vector each time a drag event occurs 
                // and then recalculate it based on the start position. 
                //
                cmd->undoIt();

                switch( currWin )
                {
                        case TOP:
                                switch ( downButton )
                                {
                                        case MEvent::kMiddleMouse :
                                                cmd->setVector( endW.x - startW.x, 0.0, 0.0 );
                                                break;
                                        case MEvent::kLeftMouse :
                                        default:
                                                cmd->setVector( endW.x - startW.x, 0.0,
                                                                                endW.z - startW.z );
                                                break;
                                }
                                break;  

                        case FRONT:
                                switch ( downButton )
                                {
                                        case MEvent::kMiddleMouse :
                                                cmd->setVector( endW.x - startW.x, 0.0, 0.0 );
                                                break;
                                        case MEvent::kLeftMouse :
                                        default:
                                                cmd->setVector( endW.x - startW.x,
                                                                                endW.y - startW.y, 0.0 );
                                                break;
                                }
                                break;  

                        case SIDE:
                                switch ( downButton )
                                {
                                        case MEvent::kMiddleMouse :
                                                cmd->setVector( 0.0, 0.0, endW.z - startW.z );
                                                break;
                                        case MEvent::kLeftMouse :
                                        default:
                                                cmd->setVector( 0.0, endW.y - startW.y,
                                                                                endW.z - startW.z );
                                                break;
                                }
                                break;  

                        case PERSP:
                                break;
                }

                stat = cmd->redoIt();
                view.refresh( true );
        }
        feedbackNumericalInput();
        return stat;
}

MStatus moveNumericContext::doRelease( MEvent & event )
{
        MStatus stat = MPxSelectionContext::doRelease( event );
        if ( !isSelecting() ) {
                event.getPosition( endPos_x, endPos_y );

                // Delete the move command if we have moved less then 2 pixels
                // otherwise call finalize to set up the journal and add the
                // command to the undo queue.
                //
                if (abs(startPos_x - endPos_x) < 2 && abs(startPos_y - endPos_y) < 2) {
                        delete cmd;
                        view.refresh( true );
                }
                else {
                        stat = cmd->finalize();
                        view.refresh( true );
                }
        }
        feedbackNumericalInput();
        return stat;
}

MStatus moveNumericContext::doEnterRegion( MEvent & /*event*/ )
//
// Print the tool description in the help line.
//
{
        MString str( MOVEHELPSTR );
    return setHelpString( str );
}


bool moveNumericContext::processNumericalInput ( const MDoubleArray &values,
                                                                                                 const MIntArray &flags,
                                                                                                 bool isAbsolute )
{
        unsigned valueLength = values.length();

        cmd = (moveCmd *) newToolCommand();

        MVector vec;
        /* MStatus stat = */ moveCmd::getVector(vec);

        if (isAbsolute) {
                MVector absoluteDelta;

                if (ignoreEntry(flags, 0) || (valueLength < 1)) absoluteDelta.x = 0;
                else absoluteDelta.x = values[0] - vec.x;

                if (ignoreEntry(flags, 1) || (valueLength < 2)) absoluteDelta.y = 0;
                else absoluteDelta.y = values[1] - vec.y;

                if (ignoreEntry(flags, 2) || (valueLength < 3)) absoluteDelta.z = 0;
                else absoluteDelta.z = values[2] - vec.z;

                cmd->setVector(absoluteDelta.x, absoluteDelta.y, absoluteDelta.z);
        }
        else {
                MVector relativeDelta;

                if (ignoreEntry(flags, 0) || (valueLength < 1)) relativeDelta.x = 0;
                else relativeDelta.x = values[0];

                if (ignoreEntry(flags, 1) || (valueLength < 2)) relativeDelta.y = 0;
                else relativeDelta.y = values[1];

                if (ignoreEntry(flags, 2) || (valueLength < 3)) relativeDelta.z = 0;
                else relativeDelta.z = values[2];

                cmd->setVector(relativeDelta.x, relativeDelta.y, relativeDelta.z);
        }

        cmd->redoIt();
        cmd->finalize();

        feedbackNumericalInput();
        return true;
}

bool moveNumericContext::feedbackNumericalInput() const
{
        MFeedbackLine::setTitle("moveNumericTool");
        MFeedbackLine::setFormat("^6.3f ^6.3f ^6.3f");
        MVector vec;
        /* MStatus stat = */ moveCmd::getVector(vec);
        MFeedbackLine::setValue(0, vec.x);
        MFeedbackLine::setValue(1, vec.y);
        MFeedbackLine::setValue(2, vec.z);
        return true;
}

MSyntax::MArgType moveNumericContext::argTypeNumericalInput(unsigned /*index*/) 
const
{
        return MSyntax::kDistance;
}


//
// Context creation command
//
//  This is the command that will be used to create instances
//  of our context.
//
#define     CREATE_CTX_NAME     "moveNumericToolContext"

class moveNumericContextCommand : public MPxContextCommand
{
public:
    moveNumericContextCommand() {};
    virtual MPxContext * makeObj();

public:
    static void* creator();
};

MPxContext * moveNumericContextCommand::makeObj()
{
    return new moveNumericContext();
}

void * moveNumericContextCommand::creator()
{
    return new moveNumericContextCommand;
}


//
// The following routines are used to register/unregister
// the commands we are creating within Maya
//
MStatus initializePlugin( MObject obj )
{
        MStatus status;
        MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any" );

        status = plugin.registerContextCommand(CREATE_CTX_NAME,
                                                                                   &moveNumericContextCommand::creator,
                                                                                   MOVENAME, &moveCmd::creator);
        if (!status) {
                status.perror("registerContextCommand");
                return status;
        }

        return status;
}

MStatus uninitializePlugin( MObject obj )
{
        MStatus status;
        MFnPlugin plugin( obj );

        status = plugin.deregisterContextCommand( CREATE_CTX_NAME, MOVENAME );
        if (!status) {
                status.perror("deregisterContextCommand");
                return status;
        }

        return status;
}

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