#include <MPxMaterialInformation.h>
The MaterialInputData class is used to specify the phong shading parameters to be used with an MPxMaterialInformation instance.
Public Attributes | |
float | shininess |
Shininess value. | |
MColor | ambient |
Ambient color. | |
MColor | diffuse |
Diffuse color. | |
MColor | emission |
Emission color. | |
MColor | specular |
Specular color. | |
bool | hasTransparency |
Tells whether the material has transparency or not. |
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