#include <MTesselationParams.h>
This class provides control over the tesselation operation. This class is meant to be used in conjunction with the tesselate method of MFnNurbsSurface.
The tesselation operation works by building an initial mesh and then refining that mesh until certain subdivision criteria are met. This class provides control over both the method of construction of the initial mesh and also the criteria for subsequent refinement. The initial tesselation is specified by the polygon output type, and the isoparm type. The secondary tesselation (or subdivision) is specified by the tesselation format.
Output types The output type can be specified as either kTriangles or kQuads. If triangles are specified then all the polygons in the initial mesh will be triangles. If quads are specified then whenever possible the polygons will be quads.
Isoparm type The isoparm type specifies how the initial mesh is to be built.
MTesselationParams::MTesselationParams | ( | MTesselationParams::TessFormat | format = kStandardFitFormat , |
|
MTesselationParams::PolyType | outputType = kTriangles | |||
) |
Constructor. Creates a tesselation parameter object.
The default values for an MTesselationParam object are as follows:
[in] | format | The type of tesselation to be performed |
[in] | outputType | Specifies whether polygons will all be triangles |
MTesselationParams::MTesselationParams | ( | const MTesselationParams & | params | ) |
Copy Constructor.
MTesselationParams::~MTesselationParams | ( | ) |
Destructor.
void MTesselationParams::setFormatType | ( | MTesselationParams::TessFormat | format | ) |
Sets the tesselation format. The tesselation format is used in the secondary tesselation stage to specify the subdivision criteria used in refining the initial mesh.
[in] | format | the subdivision format. See the class description for list of format types and descriptions. |
void MTesselationParams::setOutputType | ( | MTesselationParams::PolyType | outputType | ) |
Specifies the type of polygons in the tesselated object.
The output type can be specified as either triangles or quads. If triangles are specified then all the polygons in the tesselated object will be triangles. If quads are specified then whenever possible the polygons will be quads.
[in] | outputType | the type of polygon in the tesselated object |
void MTesselationParams::setTriangleCount | ( | int | count | ) |
Sets the approximate number of triangles for the tesselated object when the format is kTriangleCountFormat.
[in] | count | The approximate number of triangular polygons in the tesselated object |
void MTesselationParams::setStdChordHeightRatio | ( | double | value | ) |
Sets the chord height ratio which is used when the tesselation format is kStandardFitFormat.
[in] | value | the chord height ration value to be set |
void MTesselationParams::setStdFractionalTolerance | ( | double | value | ) |
Sets the fractional tolerance which is used when the tesselation format is kStandardFitFormat.
The fractional tolerance is the fraction of box diagonal to be used as absolute 3-d fit tolerance. Suggested value: 0.01
[in] | value | the fractional tolerance value to be set |
void MTesselationParams::setStdMinEdgeLength | ( | double | value | ) |
Sets the minimum edge length which is used when the tesselation format is kStandardFitFormat.
min_edge_fraction Fraction of box diagonal to be used as minimum 3-d edge length. Suggested value: 0.0001
[in] | value | the minimum edge length to be set |
void MTesselationParams::setSubdivisionFlag | ( | MTesselationParams::SubdivisionType | subType, | |
bool | use | |||
) |
Sets the types of subdivision used when the tesselation format is general. This method allows you to set the types of subdivision to be performed after the initial mesh is created. The use flag specifies whether to use the given subdivision type in the secondary tesselation.
[in] | subType | the subdivision type to be specified |
[in] | use | specifies whether to use subType subdivision |
void MTesselationParams::setFitTolerance | ( | double | value | ) |
Sets the absolute fit tolerance. This value is used when the subdivision criteria kUseFractionalTolerance has been set.
NOTE: The maya renderer uses this subdivision criteria for chord height.
[in] | value | the new absolute fit tolerance value to be set |
void MTesselationParams::setChordHeightRatio | ( | double | value | ) |
Sets the chord height ratio. This value is used when the subdivision criteria kUseChordHeightRatio has been set.
NOTE: The maya renderer uses relative fit tolerance for the chord height ration subdivision criteria.
[in] | value | the new chord height ratio value to be set |
void MTesselationParams::setMinEdgeLength | ( | double | value | ) |
Sets the minimum edge length. This value is used when the subdivision criteria kUseMinEdgeLength has been set.
[in] | value | the new minimum edge length value to be set |
void MTesselationParams::setMaxEdgeLength | ( | double | value | ) |
Sets the maximum edge length. This value is used when the subdivision criteria kUseMaxEdgeLength has been set.
[in] | value | the new maximum edge length value to be set |
void MTesselationParams::setMaxNumberPolys | ( | int | value | ) |
Sets the maximum number of polygons. This value is used when the subdivision criteria kUseMaxNumberPolys has been set.
[in] | value | the new maximum number of polygons value to be set |
void MTesselationParams::setMaxSubdivisionLevel | ( | double | value | ) |
Sets the maximum subdivision level. This value is used when the subdivision criteria kUseMaxSubdivisionLevel has been set.
[in] | value | the new maximum subdivision level value to be set |
void MTesselationParams::setMinScreenSize | ( | double | x, | |
double | y | |||
) |
If polygons are smaller than the specified screen size then the subdivision will not proceed. These values are used when the subdivision criteria kUseMinScreenSize has been set.
[in] | x | the width value to compare against |
[in] | y | the height value to compare against |
void MTesselationParams::setWorldspaceToScreenTransform | ( | MMatrix & | value | ) |
The transformation matrix used in the minimum screen size test for subdivision. This value is used when the subdivision criteria kUseMinScreenSize has been set.
[in] | value | The world-space transformation matrix |
void MTesselationParams::setMaxUVRectangleSize | ( | double | u, | |
double | v | |||
) |
Sets the maximum polygon size in uv-space for secondary tesselation. Polygons will be greater than the specified size.
[in] | u | horizontal screen space size |
[in] | v | vertical screen space size |
void MTesselationParams::setRelativeFitTolerance | ( | double | value | ) |
Sets the relative fit tolerance. This value is used when the subdivision criteria kUseRelativeTolerance has been set.
NOTE: The maya renderer uses this subdivision criteria for chord height ratio. To match the value that the render tesselator uses, use 1.0 - value.
[in] | value | the new relative fit tolerance value to be set |
void MTesselationParams::setEdgeSmoothFactor | ( | double | smoothness | ) |
Sets the edge smoothness factor used for the Edge Smooth secondary tesselation criteria.
The value should be 0 (not smooth) to 1 (very smooth).
NOTE: the maya renderer uses a value of 0.95 as the edge smoothness factor.
[in] | smoothness | a factor from 0(not smooth) to 1(very smooth) indicating nurbs-edge smoothness |
void MTesselationParams::set3DDelta | ( | double | delta | ) |
Sets the fraction of the box diagonal to be used as 3-d spacing for u- and v-isoparams on face/surface to make up the initial grid for the mesh. This is used when the tesselation format is kStandardFitFormat.
NOTE: the maya renderer uses a default value of 0.1 for this value.
[in] | delta | the fractional spacing factor, a value between 0 and 1 |
void MTesselationParams::setUIsoparmType | ( | IsoparmType | uValue | ) |
Sets the u-isoparm type to be used in the initial tesselation.
[in] | uValue | the u-isoparm type |
void MTesselationParams::setVIsoparmType | ( | IsoparmType | vValue | ) |
Sets the v-isoparm type to be used in the initial tesselation.
[in] | vValue | the v-isoparm type |
void MTesselationParams::setUNumber | ( | int | count | ) |
This is the number of u isoparms used in the initial tesselation. This value is only used for kSurface3DEquiSpaced, kSurfaceEquiSpaced, and kSpanEquiSpaced isoparm types.
Note that in the resultant tessellation, any duplicate vertices and edges (eg at periodic boundaries) will be replaced with shared common vertices and edges.
[in] | count | the number of u isoparms |
void MTesselationParams::setVNumber | ( | int | count | ) |
This is the number of v isoparms used in the initial tesselation. This value is only used for kSurface3DEquiSpaced, kSurfaceEquiSpaced, and kSpanEquiSpaced isoparm types.
Note that in the resultant tessellation, any duplicate vertices and edges (eg at periodic boundaries) will be replaced with shared common vertices and edges.
[in] | count | the number of v isoparms |
void MTesselationParams::setBoundingBoxDiagonal | ( | double | distance | ) |
Sets the diagonal distance of the bounding box of the surface.
[in] | distance | the diagonal bounding box distance |
void MTesselationParams::setUDistanceFraction | ( | double | value | ) |
Sets the fraction of the 3D surface bounding box diagonal for the kSurface3DDistance isoparm type. The value is 0.0 for other types.
[in] | value | the bounding box distance fraction to set |
void MTesselationParams::setVDistanceFraction | ( | double | value | ) |
Sets the fraction of the 3D surface bounding box diagonal for the kSurface3DDistance isoparm type. The value is 0.0 for other types.
[in] | value | the bounding box distance fraction to set |
MTesselationParams & MTesselationParams::operator= | ( | const MTesselationParams & | rhs | ) |
Assignment operator.
[in] | rhs | the tesselation parameter to copy |
Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |