#include <MRenderLineArray.h>
A MRenderLineArray provides access to paint effects curve rendering info. This class contains arrays for per vertex attributes along an individual curve: line: the vertices in worldspace twist: a twist vector at each vertex width: the tube widths flatness: the tube flatness along the twist vector direction parameter: the u parameterization value for each vertex color: color rgb value for each vertex incandescence: incandescence rgb value for each vertex transpareancy: transparency rgb value for each vertex
Public Member Functions | |
MRenderLineArray () | |
~MRenderLineArray () | |
MRenderLineArray & | operator= (const MRenderLineArray &other) |
void | deleteArray () |
int | length () const |
MRenderLine | renderLine (unsigned int index, MStatus *status) const |
MRenderLineArray::MRenderLineArray | ( | ) |
The class constructor.
MRenderLineArray::~MRenderLineArray | ( | ) |
The class destructor.
MRenderLineArray & MRenderLineArray::operator= | ( | const MRenderLineArray & | other | ) |
Assignment operator. This simply copies the internal data pointer. Any arrays access from the copy will thus point to the same data.
[in] | other | the MRenderLineArray to be copied |
void MRenderLineArray::deleteArray | ( | ) |
Free up the memory held in the render line array. This should be called once only and only on one copy of the MRenderLineArray. (Assignment copies internal pointer data rather than the data its self)
int MRenderLineArray::length | ( | ) | const |
MRenderLine MRenderLineArray::renderLine | ( | unsigned int | index, | |
MStatus * | status | |||
) | const |
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