MPxHwShaderNode Member List

This is the complete list of members for MPxHwShaderNode, including all inherited members.

addAttribute(const MObject &attr)MPxNode [static]
attributeAffects(const MObject &whenChanges, const MObject &isAffected)MPxNode [static]
bind(const MDrawRequest &request, M3dView &view)MPxHwShaderNode [virtual]
cachingMPxNode [static]
colorsPerVertex()MPxHwShaderNode [virtual]
compute(const MPlug &plug, MDataBlock &dataBlock)MPxNode [virtual]
connectionBroken(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
connectionMade(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
copyInternalData(MPxNode *)MPxNode [virtual]
currentPath() const MPxHwShaderNode
currentShadingEngine() const MPxHwShaderNode
DirtyMask enum nameMPxHwShaderNode
dirtyMask() const MPxHwShaderNode
doNotWrite(MStatus *ReturnStatus=NULL) const MPxNode [protected]
existWithoutInConnections(MStatus *ReturnStatus=NULL) const MPxNode
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const MPxNode
forceCache(MDGContext &ctx=MDGContext::fsNormal)MPxNode [protected]
geometry(const MDrawRequest &request, M3dView &view, int prim, unsigned int writable, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays)MPxHwShaderNode [virtual]
getAvailableImages(const MString &uvSetName, MStringArray &imageNames)MPxHwShaderNode [virtual]
getColorSetNames(MStringArray &names)MPxHwShaderNode [virtual]
getHwShaderNodePtr(MObject &object)MPxHwShaderNode [static]
getInternalValue(const MPlug &plug, MDataHandle &dataHandle)MPxNode [virtual]
getInternalValueInContext(const MPlug &plug, MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
getTexCoordSetNames(MStringArray &names)MPxHwShaderNode [virtual]
glBind(const MDagPath &shapePath)MPxHwShaderNode [virtual]
glGeometry(const MDagPath &shapePath, int glPrim, unsigned int writeMask, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays)MPxHwShaderNode [virtual]
glUnbind(const MDagPath &shapePath)MPxHwShaderNode [virtual]
hasTransparency()MPxHwShaderNode [virtual]
inheritAttributesFrom(const MString &parentClassName)MPxNode [static]
internalArrayCount(const MPlug &plug, const MDGContext &ctx) const MPxNode [virtual]
invertTexCoords() const MPxHwShaderNode [virtual]
isAbstractClass() const MPxNode [virtual]
isHistoricallyInterestingMPxNode [static]
isPassiveOutput(const MPlug &plug) const MPxNode [virtual]
kConstraintNode enum valueMPxNode
kDeformerNode enum valueMPxNode
kDependNode enum valueMPxNode
kDirtyAll enum valueMPxHwShaderNode
kDirtyColorArrays enum valueMPxHwShaderNode
kDirtyNone enum valueMPxHwShaderNode
kDirtyNormalArray enum valueMPxHwShaderNode
kDirtyTexCoordArrays enum valueMPxHwShaderNode
kDirtyVertexArray enum valueMPxHwShaderNode
kEmitterNode enum valueMPxNode
kFieldNode enum valueMPxNode
kFluidEmitterNode enum valueMPxNode
kHardwareShader enum valueMPxNode
kHwShaderNode enum valueMPxNode
kIkSolverNode enum valueMPxNode
kImagePlaneNode enum valueMPxNode
kIsTransparent enum valueMPxHwShaderNode
kLast enum valueMPxNode
kLocatorNode enum valueMPxNode
kManipContainer enum valueMPxNode
kManipulatorNode enum valueMPxNode
kNoTransparencyFrontBackCull enum valueMPxHwShaderNode
kNoTransparencyPolygonSort enum valueMPxHwShaderNode
kObjectSet enum valueMPxNode
kParticleAttributeMapperNode enum valueMPxNode
kSpringNode enum valueMPxNode
kSurfaceShape enum valueMPxNode
kTransformNode enum valueMPxNode
kWriteAll enum valueMPxHwShaderNode
kWriteColorArrays enum valueMPxHwShaderNode
kWriteNone enum valueMPxHwShaderNode
kWriteNormalArray enum valueMPxHwShaderNode
kWriteTexCoordArrays enum valueMPxHwShaderNode
kWriteVertexArray enum valueMPxHwShaderNode
legalConnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
legalDisconnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
messageMPxNode [static]
MPxHwShaderNode()MPxHwShaderNode
MPxNode()MPxNode
name() const MPxNode
normalsPerVertex()MPxHwShaderNode [virtual]
outColorMPxHwShaderNode [static]
outColorBMPxHwShaderNode [static]
outColorGMPxHwShaderNode [static]
outColorRMPxHwShaderNode [static]
outGlowColorMPxHwShaderNode [static]
outGlowColorBMPxHwShaderNode [static]
outGlowColorGMPxHwShaderNode [static]
outGlowColorRMPxHwShaderNode [static]
outMatteOpacityMPxHwShaderNode [static]
outMatteOpacityBMPxHwShaderNode [static]
outMatteOpacityGMPxHwShaderNode [static]
outMatteOpacityRMPxHwShaderNode [static]
outTransparencyMPxHwShaderNode [static]
outTransparencyBMPxHwShaderNode [static]
outTransparencyGMPxHwShaderNode [static]
outTransparencyRMPxHwShaderNode [static]
passThroughToMany(const MPlug &plug, MPlugArray &plugArray) const MPxNode [virtual]
passThroughToOne(const MPlug &plug) const MPxNode [virtual]
postConstructor()MPxNode [virtual]
provideVertexIDs()MPxHwShaderNode [virtual]
renderImage(const MString &imageName, floatRegion region, int &imageWidth, int &imageHeight)MPxHwShaderNode [virtual]
renderSwatchImage(MImage &image)MPxHwShaderNode [virtual]
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray)MPxNode [virtual]
setDoNotWrite(bool flag)MPxNode [protected]
setExistWithoutInConnections(bool flag)MPxNode
setExistWithoutOutConnections(bool flag)MPxNode
setInternalValue(const MPlug &plug, const MDataHandle &dataHandle)MPxNode [virtual]
setInternalValueInContext(const MPlug &plug, const MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
setMPSafe(bool flag)MPxNode [protected]
shouldSave(const MPlug &plug, bool &isSaving)MPxNode [virtual]
stateMPxNode [static]
supportsBatching() const MPxHwShaderNode [virtual]
texCoordsPerVertex()MPxHwShaderNode [virtual]
thisMObject() const MPxNode
TransparencyOptions enum nameMPxHwShaderNode
transparencyOptions()MPxHwShaderNode [virtual]
type() const MPxHwShaderNode [virtual]
Type enum nameMPxNode
typeId() const MPxNode
typeName() const MPxNode
unbind(const MDrawRequest &request, M3dView &view)MPxHwShaderNode [virtual]
Writeable enum nameMPxHwShaderNode
~MPxHwShaderNode()MPxHwShaderNode [virtual]
~MPxNode()MPxNode [virtual]


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