MPxHardwareShader Member List

This is the complete list of members for MPxHardwareShader, including all inherited members.

addAttribute(const MObject &attr)MPxNode [static]
attributeAffects(const MObject &whenChanges, const MObject &isAffected)MPxNode [static]
cachingMPxNode [static]
compute(const MPlug &plug, MDataBlock &dataBlock)MPxNode [virtual]
connectionBroken(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
connectionMade(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
copyInternalData(MPxNode *)MPxNode [virtual]
doNotWrite(MStatus *ReturnStatus=NULL) const MPxNode [protected]
existWithoutInConnections(MStatus *ReturnStatus=NULL) const MPxNode
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const MPxNode
findResource(const MString &name, const MString &shaderPath, MStatus *status=NULL)MPxHardwareShader [static]
forceCache(MDGContext &ctx=MDGContext::fsNormal)MPxNode [protected]
getAvailableImages(const MPxHardwareShader::ShaderContext &context, const MString &uvSetName, MStringArray &imageNames)MPxHardwareShader [virtual]
getHardwareShaderPtr(MObject &object)MPxHardwareShader [static]
getInternalValue(const MPlug &plug, MDataHandle &dataHandle)MPxNode [virtual]
getInternalValueInContext(const MPlug &plug, MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
inheritAttributesFrom(const MString &parentClassName)MPxNode [static]
internalArrayCount(const MPlug &plug, const MDGContext &ctx) const MPxNode [virtual]
isAbstractClass() const MPxNode [virtual]
isHistoricallyInterestingMPxNode [static]
isPassiveOutput(const MPlug &plug) const MPxNode [virtual]
kConstraintNode enum valueMPxNode
kDeformerNode enum valueMPxNode
kDependNode enum valueMPxNode
kEmitterNode enum valueMPxNode
kFieldNode enum valueMPxNode
kFluidEmitterNode enum valueMPxNode
kHardwareShader enum valueMPxNode
kHwShaderNode enum valueMPxNode
kIkSolverNode enum valueMPxNode
kImagePlaneNode enum valueMPxNode
kIsTransparent enum valueMPxHardwareShader
kLast enum valueMPxNode
kLocatorNode enum valueMPxNode
kManipContainer enum valueMPxNode
kManipulatorNode enum valueMPxNode
kNoTransparencyFrontBackCull enum valueMPxHardwareShader
kNoTransparencyPolygonSort enum valueMPxHardwareShader
kObjectSet enum valueMPxNode
kParticleAttributeMapperNode enum valueMPxNode
kSpringNode enum valueMPxNode
kSurfaceShape enum valueMPxNode
kTransformNode enum valueMPxNode
legalConnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
legalDisconnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
messageMPxNode [static]
MPxHardwareShader()MPxHardwareShader
MPxNode()MPxNode
name() const MPxNode
outColorMPxHardwareShader [static]
outColorBMPxHardwareShader [static]
outColorGMPxHardwareShader [static]
outColorRMPxHardwareShader [static]
passThroughToMany(const MPlug &plug, MPlugArray &plugArray) const MPxNode [virtual]
passThroughToOne(const MPlug &plug) const MPxNode [virtual]
populateRequirements(const MPxHardwareShader::ShaderContext &context, MGeometryRequirements &requirements)MPxHardwareShader [virtual]
postConstructor()MPxNode [virtual]
profile()MPxHardwareShader [virtual]
render(MGeometryList &iterator)MPxHardwareShader [virtual]
renderImage(const MPxHardwareShader::ShaderContext &context, const MString &imageName, floatRegion region, int &imageWidth, int &imageHeight)MPxHardwareShader [virtual]
renderSwatchImage(MImage &image)MPxHardwareShader [virtual]
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray)MPxNode [virtual]
setDoNotWrite(bool flag)MPxNode [protected]
setExistWithoutInConnections(bool flag)MPxNode
setExistWithoutOutConnections(bool flag)MPxNode
setInternalValue(const MPlug &plug, const MDataHandle &dataHandle)MPxNode [virtual]
setInternalValueInContext(const MPlug &plug, const MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
setMPSafe(bool flag)MPxNode [protected]
setUniformParameters(const MUniformParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
setVaryingParameters(const MVaryingParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
shouldSave(const MPlug &plug, bool &isSaving)MPxNode [virtual]
stateMPxNode [static]
thisMObject() const MPxNode
transparencyOptions()MPxHardwareShader [virtual]
TransparencyOptions enum nameMPxHardwareShader
type() const MPxHardwareShader [virtual]
Type enum nameMPxNode
typeId() const MPxNode
typeName() const MPxNode
~MPxHardwareShader()MPxHardwareShader [virtual]
~MPxNode()MPxNode [virtual]


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