#include <MFloatPoint.h>
This class provides an implementation of a point in float. Numerous convienence operators are provided to help with the manipulation of points. This includes operators that work with the MFloatVector and MFloatMatrix classes.
All methods that query the point are threadsafe, all methods that modify the point are not threadsafe.
Public Member Functions | |
MFloatPoint () | |
MFloatPoint (const MFloatPoint &srcpt) | |
MFloatPoint (const MFloatVector &src) | |
MFloatPoint (float xx, float yy, float zz=0.0, float ww=1.0) | |
MFloatPoint (const float d[4]) | |
~MFloatPoint () | |
MStatus | get (double dest[4]) const |
MStatus | get (float dest[4]) const |
MStatus | setCast (const MPoint &srcpt) |
MStatus | setCast (const MVector &src) |
MStatus | setCast (const double d[4]) |
MFloatPoint & | operator= (const MFloatPoint &src) |
float | operator() (unsigned int i) const |
float | operator[] (unsigned int i) const |
MFloatVector | operator- (const MFloatPoint &other) const |
MFloatPoint | operator+ (const MFloatVector &other) const |
MFloatPoint | operator- (const MFloatVector &other) const |
MFloatPoint & | operator+= (const MFloatVector &vector) |
MFloatPoint & | operator-= (const MFloatVector &vector) |
MFloatPoint | operator* (const float scale) const |
MFloatPoint | operator/ (const float scale) const |
MFloatPoint | operator* (const MFloatMatrix &) const |
MFloatPoint & | operator*= (const MFloatMatrix &) |
bool | operator== (const MFloatPoint &other) const |
bool | operator!= (const MFloatPoint &other) const |
MFloatPoint & | cartesianize () |
MFloatPoint & | rationalize () |
MFloatPoint & | homogenize () |
float | distanceTo (const MFloatPoint &other) const |
bool | isEquivalent (const MFloatPoint &other, float tolerance=1.0e-10) const |
float & | operator() (unsigned int i) |
NO SCRIPT SUPPORT. | |
float & | operator[] (unsigned int i) |
NO SCRIPT SUPPORT. | |
Public Attributes | |
float | x |
the x component of the point | |
float | y |
the y component of the point | |
float | z |
the z component of the point | |
float | w |
the w component of the point | |
Static Public Attributes | |
static const MFloatPoint | origin |
Friends | |
OPENMAYA_EXPORT MFloatPoint | operator* (const MFloatMatrix &, const MFloatPoint &) |
NO SCRIPT SUPPORT. | |
OPENMAYA_EXPORT std::ostream & | operator<< (std::ostream &os, const MFloatPoint &p) |
NO SCRIPT SUPPORT. |
MFloatPoint::MFloatPoint | ( | ) | [inline] |
Default constructor. The instance is initialized to the origin.
MFloatPoint::MFloatPoint | ( | const MFloatPoint & | srcpt | ) | [inline] |
Copy constructor. Creates an new instance and initializes it to the same point as the given point.
[in] | srcpt | the point object to copy |
MFloatPoint::MFloatPoint | ( | const MFloatVector & | srcpt | ) |
Class constructor. Create a new point and initialize it to the same x, y, z values as the given vector.
[in] | srcpt | the vector object to copy |
MFloatPoint::MFloatPoint | ( | float | xx, | |
float | yy, | |||
float | zz = 0.0 , |
|||
float | ww = 1.0 | |||
) | [inline] |
Create a new instance and initialize it to the given position.
[in] | xx | the initial value of x |
[in] | yy | the initial value of y |
[in] | zz | the initial value of z |
[in] | ww | the initial value of w |
MFloatPoint::MFloatPoint | ( | const float | d[4] | ) | [inline] |
Create a new instance and initialize it to the given position.
[in] | d | an array of 4 floats used to initialize x, y, z, and w respectively |
MFloatPoint::~MFloatPoint | ( | ) | [inline] |
Class destructor.
MStatus MFloatPoint::get | ( | double | dest[4] | ) | const [inline] |
Copy the values of x, y, z, and w from the instance to the four elements of the given array of doubles.
[out] | dest | the four element array of doubles |
MStatus MFloatPoint::get | ( | float | dest[4] | ) | const [inline] |
Copy the values of x, y, z, and w from the instance to the four elements of the given array of floats.
[out] | dest | the four element array of floats |
Copy the values of x, y, z, and w from srcpt to the instance. Note that this operation will lose precision as it casts from double to single-precision floating point.
[in] | srcpt | the point to copy the x, y, z and w values from. |
Copy the values of x, y, z, and w from src to the instance. Note that this operation will lose precision as it casts from double to single-precision floating point.
[in] | src | the vector to copy the x, y, z and w values from. |
MStatus MFloatPoint::setCast | ( | const double | d[4] | ) |
Copy the values of x, y, z, and w to the instance from the four elements of the given array of doubles. Note that this operation will lose precision as it casts from double to single-precision floating point.
[in] | d | the four element array of doubles |
MFloatPoint & MFloatPoint::operator= | ( | const MFloatPoint & | src | ) | [inline] |
The assignment operator.
[in] | src | The point to copy from. |
float MFloatPoint::operator() | ( | unsigned int | i | ) | const [inline] |
The index operator.
[in] | i | value indicating which component to return |
float MFloatPoint::operator[] | ( | unsigned int | i | ) | const [inline] |
The index operator.
[in] | i | value indicating which component to return |
MFloatVector MFloatPoint::operator- | ( | const MFloatPoint & | other | ) | const [inline] |
The subtraction operator for two MFloatPoints. The result is the MFloatVector from the other point to this instance.
[in] | other | The point to substract. |
MFloatPoint MFloatPoint::operator+ | ( | const MFloatVector & | other | ) | const [inline] |
The operator for adding an MFloatVector to an MFloatPoint. A new point is returned whose position is that of the original point translated by the vector.
[in] | other | The vector to add. |
MFloatPoint MFloatPoint::operator- | ( | const MFloatVector & | other | ) | const [inline] |
The operator for subtracting an MFloatVector from an MFloatPoint. A new point is returned whose position is that of the original point translated by the inverse of the vector.
[in] | other | The vector to substract. |
MFloatPoint & MFloatPoint::operator+= | ( | const MFloatVector & | vector | ) | [inline] |
The in-place addition operator for adding an MFloatVector to an MFloatPoint. The current instance is translated from its original position by the vector.
[in] | vector | The vector to add. |
MFloatPoint & MFloatPoint::operator-= | ( | const MFloatVector & | vector | ) | [inline] |
The in-place subtraction operator for subtracting an MFloatVector from an MFloatPoint. The current instance is translated from its original position by the inverse of the vector.
[in] | vector | The vector to substract. |
MFloatPoint MFloatPoint::operator* | ( | const float | scale | ) | const [inline] |
The multipication operator that allows the vector to by scaled by the given float parameter. The x, y, and z components are each multiplied by the parameter. The w component remains unchanged.
[in] | scale | The scale parameter. |
MFloatPoint MFloatPoint::operator/ | ( | const float | scale | ) | const [inline] |
The division operator that allows the vector to by scaled by the given float parameter. The x, y, and z components are each divided by the parameter. The w component remains unchanged.
[in] | scale | The scale parameter. |
MFloatPoint MFloatPoint::operator* | ( | const MFloatMatrix & | right | ) | const |
The multiplication operator for computing the product of this point instance with the given matrix.
[in] | right | the MFloatMatrix to right multiply by |
MFloatPoint & MFloatPoint::operator*= | ( | const MFloatMatrix & | right | ) |
The in-place multiplication operator for computing the product of this point instance with the given matrix.
[in] | right | the MFloatMatrix to right multiply by |
bool MFloatPoint::operator== | ( | const MFloatPoint & | other | ) | const [inline] |
The equality operator. Returns true if all of the x, y, z, and w components of the two points are identical.
[in] | other | The point to compare with. |
bool MFloatPoint::operator!= | ( | const MFloatPoint & | other | ) | const [inline] |
The inequality operator. Returns true if any of the x, y, z, and w components of the two points are not identical.
[in] | other | The point to compare with. |
MFloatPoint & MFloatPoint::cartesianize | ( | ) |
If this point instance is of the form P(W*x, W*y, W*z, W), for some scale factor W != 0, then it is reset to be P(x, y, z, 1). This will only work correctly if the point is in homogenous form or cartesian form. If the point is in rational form, the results are not defined.
MFloatPoint & MFloatPoint::rationalize | ( | ) |
If this point instance is of the form P(W*x, W*y, W*z, W) (ie. is in homogenous or (for W==1) cartesian form), for some scale factor W != 0, then it is reset to be P(x, y, z, W). This will only work correctly if the point is in homogenous or cartesian form. If the point is already in rational form, the resultsare not defined.
MFloatPoint & MFloatPoint::homogenize | ( | ) |
If this point instance is of the form P(x, y, z, W) (ie. is in rational or (for W==1) cartesian form), for some scale factor W != 0, then it is reset to be P(W*x, W*y, W*z, W).
float MFloatPoint::distanceTo | ( | const MFloatPoint & | other | ) | const [inline] |
Return the distance between this instance and the point passed as an argument.
[in] | other | the point to compute the distance to |
bool MFloatPoint::isEquivalent | ( | const MFloatPoint & | other, | |
float | tol = 1.0e-10 | |||
) | const [inline] |
Returns true if this instance the the point passed as an argument represent the same position within the specified tolerance.
[in] | other | the other point to compare to |
[in] | tol | the tolerance to use during the comparison |
float & MFloatPoint::operator() | ( | unsigned int | i | ) | [inline] |
NO SCRIPT SUPPORT.
The index operator.
[in] | i | value indicating which component to return |
float & MFloatPoint::operator[] | ( | unsigned int | i | ) | [inline] |
NO SCRIPT SUPPORT.
The index operator.
[in] | i | value indicating which component to return |
OPENMAYA_EXPORT MFloatPoint operator* | ( | const MFloatMatrix & | left, | |
const MFloatPoint & | right | |||
) | [friend] |
NO SCRIPT SUPPORT.
The multiplication operator for computing the product of this point instance with the given matrix that allows the matrix to be on the left side of the operator.
[in] | left | the MFloatMatrix to right multiply by |
[in] | right | this point instance |
OPENMAYA_EXPORT std::ostream& operator<< | ( | std::ostream & | os, | |
const MFloatPoint & | p | |||
) | [friend] |
NO SCRIPT SUPPORT.
Print the contents of the given MFloatPoint on the given ostream. The format used is [x, y, z, w].
[in] | os | the ostream to print to |
[in] | p | the MFloatPoint whose value is to be printed |
const MFloatPoint MFloatPoint::origin [static] |
A constant representing the origin - (0,0,0,1).
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