MCommonRenderSettingsData Class Reference
[OpenMayaRender - API module for rendering]

#include <MCommonRenderSettingsData.h>

Collaboration diagram for MCommonRenderSettingsData:

Collaboration graph
[legend]

List of all members.


Detailed Description

Data container for common rendering settings.

This class is a container that encapsulates the data for common rendering globals. The data is intended to be accessed using the following method:

MCommonRenderSettingsData data;
MRenderUtil::getCommonRenderSettings(data);

Public Types

enum  MpathType { kRelativePath, kFullPathImage, kFullPathTmp }
 Defines the types file paths. More...

Public Member Functions

 MCommonRenderSettingsData ()
 Default contructor.
 ~MCommonRenderSettingsData ()
 Destructor.
bool isAnimated () const
 Determines if there is animation.
bool isMovieFormat () const
 Determines if the output format is a single movie file.
void setPassName (const MString &pass)
 Used with getImageName. Sets the pass name for later use.
void setFieldName (const MString &field)
 Used with getImageName. Sets the field name for later use.
const MString getImageName (MpathType pathType, double frameNumber, const MString &sceneName, const MString &cameraName, const MString &fileFormat, const MObject layer, const bool createDirectory=true, MStatus *ReturnStatus=NULL) const
 Obtains the image name with the proper subdirectory structure.
const MString getImageName (MpathType pathType, double frameNumber, const MString &sceneName, const MString &cameraName, const MString &fileFormat, const MObject layer, const MString &customTokenString, const bool createDirectory=true, MStatus *ReturnStatus=NULL) const
 Obtains the image name with the proper subdirectory structure (supports custom tokens).
const MString getBufferName (const MObject &renderPass, const MObject &layer, const MString &cameraName, const MString &customTokenString="", const bool leaveUnmatchedTokens=false, MStatus *ReturnStatus=NULL) const

Public Attributes

MString name
 Base name for the rendered image.
unsigned int namingScheme
 File naming scheme.
unsigned int framePadding
 Number of padding zeros for the frame number.
MString namePattern
 Single string that defines the whole naming convention.
unsigned int imageFormat
 Predefined supported image format.
MString customImageFormat
 Custom image format name.
MTime frameStart
 First frame number.
MTime frameEnd
 Last frame number.
float frameBy
 Frame number step.
bool renderAll
 When false, only the selected objects should be rendered.
bool useCustomExt
 When true, overrides the default image format extension.
MString customExt
 Custom format extension, when useCustomExt is true.
bool renumberFrames
 When true, images need to be renumbered. This only affects the image names.
float renumberStart
 First image number, when renumbering.
float renumberBy
 Image number step, when renumbering.
unsigned int width
 Image width in pixels.
unsigned int height
 Image height in pixels.
float deviceAspectRatio
 Image aspect ratio. This is equal to pixelAspect * width / height.
float pixelAspectRatio
 Pixel aspect ratio.
float dotPerInch
 Dot per Inch.
bool enableDefaultLight
 When on, a default light should be created when no light is available in the scene.
MString preMel
 The mel string to be executed before a scene is rendered.
MString postMel
 The mel string to be executed after a scene is rendered.
MString preRenderLayerMel
 The mel string to be executed before a render layer is rendered.
MString postRenderLayerMel
 The mel string to be executed after a render layer is rendered.
MString preRenderMel
 The mel string to be executed before a frame is rendered.
MString postRenderMel
 The mel string to be executed after a frame is rendered.

Friends

class MRenderUtil

Member Enumeration Documentation

Defines the types file paths.

Enumerator:
kRelativePath  Relative to the project.
kFullPathImage  Full path.
kFullPathTmp  Full path in the temporary directory.


Constructor & Destructor Documentation

MCommonRenderSettingsData::MCommonRenderSettingsData (  ) 

Default contructor.

Initializes an empty object

MCommonRenderSettingsData::~MCommonRenderSettingsData (  ) 

Destructor.

Deallocates the memory


Member Function Documentation

bool MCommonRenderSettingsData::isAnimated (  )  const

Determines if there is animation.

Returns:
true if the naming scheme corresponds to an animation

bool MCommonRenderSettingsData::isMovieFormat (  )  const

Determines if the output format is a single movie file.

Returns:
true if images will be stored in a single movie file.

void MCommonRenderSettingsData::setPassName ( const MString pass  ) 

Used with getImageName. Sets the pass name for later use.

Adds a pass subdirectory to the path for the image.

Parameters:
[in] pass The name of the field.

void MCommonRenderSettingsData::setFieldName ( const MString field  ) 

Used with getImageName. Sets the field name for later use.

Adds a field subdirectory to the path for the image.

Parameters:
[in] field The name of the field.

const MString MCommonRenderSettingsData::getImageName ( MpathType  pathType,
double  frameNumber,
const MString sceneName,
const MString cameraName,
const MString fileFormat,
const MObject  layer,
const bool  createDirectory = true,
MStatus ReturnStatus = NULL 
) const

Obtains the image name with the proper subdirectory structure.

Compute the path for the image. The path type returned depends on which option has been specified by pathType:

  • kRelativePath returns the image name with its relative path (only the extra subdirs created within the base image dir)
  • kFullPathImage returns the image full path with its path to the image dir
  • kFullPathTmp returns the image full path with its path to the temp image dir
Parameters:
[in] pathType decides file path format of the returned string. See above.
[in] frameNumber the frame number to be used.
[in] sceneName the scene name.
[in] cameraName the name of the camera rendering this image.
[in] fileFormat if not an empty string, use this file format instead of the one selected in the render settings to decide the final file name.
[in] layer render layer object from which this image is rendered.
[in] createDirectory if true, the image path directory will be created.
[out] ReturnStatus Status code
Returns:
The image path as a string.

const MString MCommonRenderSettingsData::getImageName ( MpathType  pathType,
double  frameNumber,
const MString sceneName,
const MString cameraName,
const MString fileFormat,
const MObject  layer,
const MString customTokenString,
const bool  createDirectory = true,
MStatus ReturnStatus = NULL 
) const

Obtains the image name with the proper subdirectory structure (supports custom tokens).

Compute the path for the image. The path type returned depends on which option has been specified by pathType:

  • kRelativePath returns the image name with its relative path (only the extra subdirs created within the base image dir)
  • kFullPathImage returns the image full path with its path to the image dir
  • kFullPathTmp returns the image full path with its path to the temp image dir
Parameters:
[in] pathType decides file path format of the returned string. See above.
[in] frameNumber the frame number to be used.
[in] sceneName the scene name.
[in] cameraName the name of the camera rendering this image.
[in] fileFormat if not an empty string, use this file format instead of the one selected in the render settings to decide the final file name.
[in] layer render layer object from which this image is rendered.
[in] customTokenString space separated list of key-value pairs to replace in the image name (ex. "myToken1=myValue1 myToken2=myValue2")
[in] createDirectory if true, the image path directory will be created.
[out] ReturnStatus Status code
Returns:
The image path as a string.

const MString MCommonRenderSettingsData::getBufferName ( const MObject renderPass,
const MObject layer,
const MString cameraName,
const MString customTokenString = "",
const bool  leaveUnmatchedTokens = false,
MStatus ReturnStatus = NULL 
) const

Get image buffer name

Get image buffer name. This name will be used when multiple buffers are rendered into the same image. This is only valid for image formats which support multiple buffers, such as OpenEXR.

Parameters:
[in] renderPass Render pass object of the this rendering image.
[in] layer render layer object pointer from which this image is rendered.
[in] cameraName The name of the camera rendering this image.
[in] customTokenString Space separated list of key-value pairs to replace in the buffer name (ex. "myToken1=myValue1 myToken2=myValue2").
[in] leaveUnmatchedTokens whether to leave the unmatched tokens.
[out] ReturnStatus Status code.
Returns:
The name of buffer as a string.


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