To import an FBX file into Composite:
- Select File > Import or press Ctrl + I(for Windows and Linux)
or Cmd + I( for
Mac OS).
The File Browser is displayed.
- Locate the folder in which the FBX file (.fbx)
resides.
- Right-click import or click the Import
button to import and select Import 3D Scene.
NoteMultiple FBX files
can be imported into Composite at the same time.
The Embedded Script Console
displays the progress of the import.
- Open the File Browser using the
The Gate UI or
by pressing Ctrl + O (for
Windows and Linux) or Cmd
+ O (for Mac OS).
- Open the imported composition. The composition
name is based on the FBX file name but without its extension.
- Select the Reaction node to view the
layers.
WarningThere is currently
no mechanism in Composite that locks imported objects to their original
values. If an object's values are changed by mistake, use the undo
feature or Ctrl + Z (for
Windows and Linux) or Cmd
+ Z ( for Mac OS). Pressing Reset will reset the values
to the default settings of the identity matrix, not to the original
values of the object.
To view the imported objects in the Player:
- Right-click and swipe south to display
the Player options.
- Under the Reaction label, select Interactivity.
Under the Display label, select Tool Output.
Imported objects are
now visible in the Player.
To view the camera image plane and its
properties:
- In the Layer Editor, select the camera
image plane layer.
Its properties are displayed
in the Reaction tab.
- In the Player, right-click and select
View From > Perspective or press Shift
+ 2 to view from the perspective camera.
To view locators and their properties:
- Select the Reaction node in the Schematic
view and then select the Locators tab.
To view the imported FBX transforms:
- In the Tool UI, select the Axes tab and
select an axis to view.
The imported FBX transforms
are displayed in the Player and their properties displayed in the
Axes tab.
To view the camera(s):
- In the Tool UI, select the Cameras tab.
- From the Cameras list, select Camera01.
The camera is selected
in the Player and its properties are displayed in the Cameras tab.
To view the camera animation:
- In the Tool UI, select the Animation
tab.
- In the Composition Browser, select the
Reaction node, which is named after the FBX file. Select Camera
> Transform.
The Animation Editor
displays the animation curves of the camera transformation. To accurately
represent the animation that was created in the FBX file, a keyframe
is set at each frame.