The Unwrap UVW modifier helps you map textures onto complex geometry.
This tutorial shows some ways to use Unwrap UVW to control mapping, using the clothing of character models. It starts with
a simple example of mapping a pattern onto a skirt, then shows how to create "clusters" you can use with a complex texture.
Skill level: Intermediate to Advanced
Time to complete: 1 1/2 hours
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2012 Tutorials.