To introduce materials, you will work with a scene that shows an army compound: a field headquarters that has been built around
a farmhouse.
In this tutorial, you will learn how to:
- Create basic materials.
- Assign materials to objects in the scene.
- Create and adjust mapping coordinates.
- Use texture, opacity, and bump mapping.
- Use 3D procedural materials.
Skill level: Basic to Intermediate
Time to complete: 1 1/2 hours
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2012 Tutorials.