To model the cockpit, you begin by shaping the fuselage in the cockpit region, then extruding polygons in that same region. This is the basis for the cockpit canopy, which becomes a separate object.
open \modeling\p47\p47_03.max,
select the P-47. On the ribbon
Polygon Modeling panel, click Modify Mode.
Now that you’ve created the horizontal stabilizers and the wings, the Symmetry modifier has done its work, so you can collapse the airplane model back into a unified object once again.
Convert To Editable Poly.
Polygon Modeling panel, click
(Vertex).
move them to match the cockpit outline in the blueprint image.
move them forward so the mesh is a bit more regular.
move them to match the blueprint outline as well.
move them forward to adjust the mesh as you did for the more forward edge.
pan and
zoom in so you have a good view of the cockpit area.
scale them along the Y axis so they match the shape of the cockpit (the dark-blue area) in the blueprint image.



Polygon Modeling panel, click
(Polygon).
Modify panel
Selection rollout, turn on Ignore Backfacing.
click and Ctrl+click to select the polygons that make up the cockpit area.
Polygons panel, click
(Extrude). In the Perspective viewport, extrude the polygons: Watch your work in the Front viewport, so you can make the
extrusion about the height of the cockpit canopy in the blueprint image.
Front view
Align panel, click
(Align Y).
Front view
If you need to,
move the polygons so that in the Front viewport, they are the same height as the canopy in the blueprint image.
Modify panel
Selection rollout, turn off Ignore Backfacing.