A single bitmap can contain multiple textures for various parts of an object. You use the Unwrap UVW modifier to control the
placement of the textures.
In this tutorial, you use a version of the P-47 aircraft model you created in Modeling an Airplane, and use Unwrap UVW to project a camouflage texture onto its wings, fuselage, tail, and other parts.
In this tutorial, you will learn how to:
- Apply the Unwrap UVW modifier
- Use Unwrap UVW to control the placement of a complex texture
Skill level: Intermediate
Time to complete: 1 1/2 hours
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2012 Tutorials.