The first section of this chapter demonstrates how to use CAT tools to skin a character. The second section shows where you can find further CAT instruction on the Autodesk Learning Channel.
This tutorial shows how to skin a character. In the first brief part you use the Skin modifier to apply a character skeleton from CAT to a mesh-based character model. After that you fine-tune the relationship between the two with the ability of the Skin modifier to set weights on a per-vertex basis. If this subject is new to you, rest assured: All of the puzzling terminology in this introductory paragraph will be explained.
A set of movies about learning CAT is available for viewing on the YouTube Autodesk 3ds Max Learning Channel.