To construct the floor, you simply copy the ceiling geometry.
Set up the scene:
- Continue from the previous lesson, or go to the \scenes\interoperability\AutoCAD\ folder and open the file wt_ceiling.max.
- If you are continuing from the previous lesson and have only a single viewport open, click (Maximize Viewport Toggle) or press Alt+W to display all four viewports.
Construct the floor by cloning the ceiling:
- Activate the Left viewport.
- Click (Zoom Extents).
- If the ceiling is not still selected, click (Select By Name) (or press H), and use the Select From Scene dialog to select the ceiling.
- On the main toolbar, click (Select And Move) to turn it on.
- Hold down a Shift key while you drag the ceiling down to floor level.
Shift+move creates a copy of the ceiling object, and when you release the mouse, a Clone Options dialog appears.
- In the Clone Options dialog, choose Copy. Change the name of the cloned object to Floor, and then click OK.
Fix the floor's normal:
The floor faces upward, so it doesn't need the Normal modifier.
- Go to the Modify panel.
- On the modifier stack, make sure the Normal modifier is highlighted, and then click (Remove Modifier From The Stack).
Correct the floor's alignment:
- Click (Maximize Viewport Toggle)) (or press Alt+W) to see four viewports.
- Activate the CameraDen viewport by right-clicking it.
- Make sure the floor is still selected, and then on the main toolbar, click (Align). Then click one of the walls.
3ds Max Design opens the Align Selection dialog.
- In the Align Selection dialog, turn off X Position and Y Position. Turn on Z Position. For Current Object choose Center, and
for Target Object choose Minimum.
This aligns the floor with the bottom of the walls, along the floor's local Z axis.
- In the Align Selection dialog, click OK.
Preview the floor:
- Activate the CameraDen viewport and render the view.
Now the rendering shows both a floor and a ceiling.
- Close the rendering by clicking the X button in the upper-right corner.
Save the scene:
- Choose File Save As, and save the scene as my_wt_floor.max.